It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there’s quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.
It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.
Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.
I know this has a cult following, but never took the time to find out why. Can somebody explain what was so good about it at time of release?
It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there’s quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.
It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.
Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.