• IPeaceInYourFace@lemmy.world
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    16 hours ago

    I know this has a cult following, but never took the time to find out why. Can somebody explain what was so good about it at time of release?

    • PonyOfWar@pawb.social
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      15 hours ago

      It has quite a refreshing setting for a fantasy RPG: A prison colony beneath a magical barrier that has been taken over by the prisoners. It has a seamless open world which instead of being large focuses on being dense, immersive and interesting to explore. You can join different factions and there’s quite a bit of variety in how to approach the game. NPCs all have realistic daily routines. It also has satisfying progression: You start out as an absolute loser who can barely hold a sword and gets killed in 2 hits by a rat and slowly work your way up to be a powerful warrior or mage.

    • Doc_Crankenstein@slrpnk.net
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      16 hours ago

      It was one of the most immersive RPGs with some incredibly responsive storytelling and character interactions with a world design that is just dripping in atmosphere.

      Sure, it was a buggy Eurojank game with abysmal combat controls but everything else just made putting up with all of it worth it.

  • Koenig2005@feddit.org
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    1 day ago

    I really hope that they will make Remakes for Gothic 2 and 3 with the same attention to detail as the first Remake

    • HeyJoe@lemmy.world
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      1 day ago

      They probably will. We live in the generation where every other game is basically a remake or a remaster these days. Its not a bad thing, but its starting to become overwhelming when where not seeing as many new games being released.

      • iamthetot@piefed.ca
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        1 day ago

        There are approximately ten bazillion new games released on Steam every single month. We have never been more spoiled for choice across all genres. Remakes are an absolutely tiny fraction of the games being released.

  • Ludicrous0251@piefed.zip
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    1 day ago

    Big fan of the original Gothic and just got a new monitor I wanted to put through its paces - picked this up earlier this week. So far it’s incredibly faithful to the original - nostalgia left and right.

    It’s got some QOL improvements, but so far the most noticeable changes are lockpicking and the ore economy - both improvements IMO.

    Lockpicking is harder, but putting levels into it makes it much more manageable. IDK why there is so much backlash on this one.

    For the economy, gone are the days you can finance your whole lifestyle on stolen cheese - items lose value when sold in bulk to traders, making ore a little more precious.

    For new players: Like the original, there’s no tutorials, enemies are difficult if you’re under-leveled. Save often and learn through experimentation.