• Telorand@reddthat.com
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    16 hours ago

    The thing to keep in mind, too, is that this isn’t a console; it’s a Linux computer with a focus upon gaming, so the comparison isn’t exactly 1:1. You can only play games on a $1000 console. You can do much more with a $1000 computer that runs Linux and plays games.

    • plutopos@lemmy.zip
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      2 hours ago

      This is true, but at that point, why not buy a computer, that’s more customizable and upgradeable?

      • Baggie@lemmy.zip
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        1 hour ago

        For me, form factor, tv compatibility, good remote play hardware, wake from sleep with controller. These are all technically possible with PCs, but a real fucking nuisance. Plus I’m curious.

    • socsa@piefed.social
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      13 hours ago

      The counterpoint is that PlayStation is a full feature media center whereas all the streaming services nerf bitrates on Linux. IDK if valve can work around that, but so far even the windows native apps for Netflix don’t seem to get full bitrate 4K.

      • tal@lemmy.today
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        12 hours ago

        Kind of straying from the original point here, but you might consider Blu-Ray 4k/UHD versus streaming in general if you’re specifically after the highest quality video that you can get. My understanding is that generally, commercial, streamed 4K stuff is heavily-compressed enough that quality suffers relative to the stuff on Blu-Ray 4k.

        There are Linux challenges with the DRM stuff on Blu-Ray 4k too, but with an appropriate drive, most 4K stuff can be played in 2026.

        I finally got around to getting a Linux Blu-Ray 4K setup, and I have to say that now, the limiting factor for a lot of film, especially the older stuff, is the film grain, frame rate, or the quality of special effects. Film grain you can often work around with temporal denoising, frame rate with frame interpolation, and special effects…well, no general solution for that.

    • tal@lemmy.today
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      14 hours ago

      True. And maybe there will emerge a new group of people who use a living room computer in a new way, and that might really mix things up.

      But I still think that the principal market here is most-likely going to be people who are looking to use it in basically the same way that they have a console, and will probably have roughly the same price sensitivity.

      EDIT: One factor in the Steam Machine’s favor is going to be the vastly-larger existing launch library compared to the other consoles listed. The Steam store currently has 115,106 items in the “Game” category listed. Hard to quantify the impact of that, since we don’t really have data points for anything on that scale (though maybe someone could still try to look for correlation between launch library size and sales — consoles have had varying level of backwards compatibility).

      • fartsparkles@lemmy.world
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        15 hours ago

        I know three console-only people who have signed up to the list/queue for the reason it’s both a PC and a console.