That’s a good question. It may depend on the platform?
Right now, I’m doing most of my coding on a Mac. I noticed I get into trouble when trying to move the program to another machine. The OS seems to tag the executable with some metadata that runs afoul of Gatekeeper. Removing said metadata seems to get you past that. But that’s for in-house software that has never been registered with Apple or anything. I’ve never actually tried modifying a program that has been registered, so I’m not sure if there are any extra levels to this?
Isn’t there a way to manually whitelist modified software on your AV, if it’s your own machine?
With modern software, there’s also the problem of just learning whatever weird stack the game is running on, to know where to look.
That’s a good question. It may depend on the platform?
Right now, I’m doing most of my coding on a Mac. I noticed I get into trouble when trying to move the program to another machine. The OS seems to tag the executable with some metadata that runs afoul of Gatekeeper. Removing said metadata seems to get you past that. But that’s for in-house software that has never been registered with Apple or anything. I’ve never actually tried modifying a program that has been registered, so I’m not sure if there are any extra levels to this?