This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game’s quality.
Advice:
buy from GOG, avoid single player games which require internet connection or 3 party launchers.
Repost from reddit:
https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/


This is a bad argument. Many libraries do have movies, and I’ve seen several with video games.
People wouldn’t make movies or games if they didn’t get money for it.
What you seem to be after is called “slavery”.
You have to elaborate on how it’s a bad argument. The existence of games at libraries doesn’t contradict what I’m saying at all.
People argue it’s immoral to pirate games because the artists must be compensated, but no one says that about buying used media or loaning from the library even though the artist still receives nothing.
Both loaning and used sales are shown to increase new book sales, so why wouldn’t the same be true for games?
You said that piracy is a moral imperative under these circumstances, and I’m going further to say it was never immoral in the first place.
Also of note is that libraries can’t loan out games for which there is no physical copy, which means big publishers are actively killing library availability as well.
Authors do get payed from libraries.
Source: am author, get yearly royalties from libraries.
This apparently varies by country. In countries where it’s not the case, the library system is not killing book sales or authorship.
To elaborate, how it worked for me is, when I published my book digitally, the store offered me to set a price for a “Library copy”. They recommend making this a higher price than the base copy, and then a digital library service will let people rent that copy out infinitely. Many authors take the default arrangement, since they’re just happy to have more people reading the work, BUT want to put a basic limiter on it (limited borrow copies) since we’re in the age of script kiddies, resellers, opportunistic collectors, etc.