I’m not going to police people’s behavior, but I cannot stand those “Piracy is a moral imperative!” posts.
All they tell game devs is “Game is great! Game is awesome, no changes needed. Just need a little bit more DRM.” It doesn’t encourage a SurveyMonkey to go out leading to an internal PowerPoint where execs are told to fix the damn framerate.
The claim “If game was well optimized, I wouldn’t pirate it” is both impossible for companies to make from data, and frequently dishonest.
The argument can also be flipped by saying that companies won’t make a better game on launch because customers are happy paying for a subpar experience even after knowing the game is not optimised. It doesn’t matter to them when a few customers leave as long as they are making a profit and the stock prices remain up. And pre-booking sales already help them with that.
There are more options than just “Buy, don’t buy, Pirate” though. One of them is to focus on finding and buying better games, rather than lament the situation of some AAA game whose quality has dropped. Play Casette Beasts and mention it to your friends, instead of ranting about how Pokemon has gone downhill.
You can also consider what it takes to vocalize your needs to the company. Pirating makes you a distant, silent criminal to them, unclear if you’d ever be a consumer or for what reason. Simply posting on social media, a place filled with bots and dishonesty, doesn’t make a compelling case to publishers. Heck, if someone could organize a live protest in a place that matters on a subject of a game, it could be seen as whiny, but it would draw more headlines and show someone is interested and willing to put effort on a subject.
*Proceeds to wait and pirate it anyway
I’m not going to police people’s behavior, but I cannot stand those “Piracy is a moral imperative!” posts.
All they tell game devs is “Game is great! Game is awesome, no changes needed. Just need a little bit more DRM.” It doesn’t encourage a SurveyMonkey to go out leading to an internal PowerPoint where execs are told to fix the damn framerate.
The claim “If game was well optimized, I wouldn’t pirate it” is both impossible for companies to make from data, and frequently dishonest.
The argument can also be flipped by saying that companies won’t make a better game on launch because customers are happy paying for a subpar experience even after knowing the game is not optimised. It doesn’t matter to them when a few customers leave as long as they are making a profit and the stock prices remain up. And pre-booking sales already help them with that.
There are more options than just “Buy, don’t buy, Pirate” though. One of them is to focus on finding and buying better games, rather than lament the situation of some AAA game whose quality has dropped. Play Casette Beasts and mention it to your friends, instead of ranting about how Pokemon has gone downhill.
You can also consider what it takes to vocalize your needs to the company. Pirating makes you a distant, silent criminal to them, unclear if you’d ever be a consumer or for what reason. Simply posting on social media, a place filled with bots and dishonesty, doesn’t make a compelling case to publishers. Heck, if someone could organize a live protest in a place that matters on a subject of a game, it could be seen as whiny, but it would draw more headlines and show someone is interested and willing to put effort on a subject.