• one_old_coder@piefed.social
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    18 hours ago

    Shitty copy pasta with AI-generated picture that forgets that software is patched all the time compared to movies and music.

    I hate streaming more than anyone, but that sloppy comparison sucks.

    • marxismtomorrow@lemmy.today
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      18 hours ago

      A) If you think this is AI generated and are not just making a rage-baiting pun reference, you’re a silly billy wittle buddy who needs to be given a raspberry.

      B) Games used to not need patching. Even games that were patched later had an on-disc version you could always install and play. And games were in fact better for it. A game going gold meant something, now it’s just a release day with a 0 day patch to be even slightly functional.

      • ThatGuy46475@lemmy.world
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        18 hours ago

        Until you got to the sky canyon in twilight princess and the glitch made you start over because there was no way to patch offline games

        • helpImTrappedOnline@lemmy.world
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          17 hours ago

          They were also released in a fully playable state. The game worked out of the box, or that would be the end of a game studio, or at least that game.

          • cartoon meme dog@lemmy.zip
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            17 hours ago

            This has never been true. Daggerfall and Morrowind, for example, were huge successes for Bethesda despite players falling through the floor into an infinite void several times a day. There are countless other examples of horribly buggy games.

            Before home internet, PC games magazine cover disks (they did 💾 type for years before CDs) were my main channel of getting very welcome patches.

        • MrKoyun@lemmy.world
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          13 hours ago

          Therefore people only played and remembered the ones that did. Not much actually changed, we just have more games and more exposure now.

      • blartcap_@lemmy.dbzer0.com
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        15 hours ago

        There were lots of games that had multiple release revisions that fixed bugs. Gran Turismo 2’s original versions couldn’t be completed 100% due to a glitch, a reprint ended up fixing it. If you bought the game on launch, you were stuck with that copy.

        This is also why if you go looking for ROMs, you’ll see some games have multiple versions with some differences.

        There were also lots of games that were released in buggy, unfinished states. They just don’t get remembered but anyone who grew up gaming in the 90s and early 2000s probably remembers getting some garbage bargain bin games from relatives at Christmas that were complete disasters. The Fifth Element game, for example.

      • one_old_coder@piefed.social
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        17 hours ago

        I hate AI and all that shit, but I have heard a lot of horror stories from developers who worked on “retro” gaming systems (from the Megadrive/Genesis to the Jaguar). I admire them for all the work they did because it was hard to code, but there are a fuckton of bugs that were sold during the good old days, and no one noticed what was happening because those bugs were never found.

        • mycodesucks@lemmy.world
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          16 hours ago

          If you hate using things with massive exploitable bugs while we share a polite fiction that they work as intended, you’re gonna hate civilization.

      • _chris@lemmy.world
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        17 hours ago

        Not only that, but developers back then had to be really deliberate with their decisions due to the tiny size on the media and ram.