I want to say the rules for spellcrafting are more or less “work with your GM to create a balanced spell” but I prefer the idea of spell circles that you have to break down components for to design your own.
I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.
I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Out of curiosity, do you mean video game or like run a D&D game with this premise?
Either sound fun tbh.
A video game, but I do like the idea of spellcrafting in D&D.
I think there are some official rules for it but I’ve never played a game where it happened.
I want to say the rules for spellcrafting are more or less “work with your GM to create a balanced spell” but I prefer the idea of spell circles that you have to break down components for to design your own.
I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.
I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Hmm this is worth scheming on.