It generally works very well for ebooks, but yes, I think digital licensing is just as silly as “Web 3.0” before it was a thing.
The reason for my comment was that acquiring and checking out physical copies is easy: You catalog it and they circulate.
But for a digital platform with the AAA games industry? They’d probably demand some incredibly obtuse monolithic licensing platform with a ton of convoluted restrictions, not to mention the vast data difference between a simple ebook vs. a 100+ GB game.
So discs and cartridges are good to have in this case, multiple people can experience games, the people behind the games still get paid, for now until we reach Star Trek economy, it works.
Oh yeah, agreed on all points!
It generally works very well for ebooks, but yes, I think digital licensing is just as silly as “Web 3.0” before it was a thing.
The reason for my comment was that acquiring and checking out physical copies is easy: You catalog it and they circulate.
But for a digital platform with the AAA games industry? They’d probably demand some incredibly obtuse monolithic licensing platform with a ton of convoluted restrictions, not to mention the vast data difference between a simple ebook vs. a 100+ GB game.
So discs and cartridges are good to have in this case, multiple people can experience games, the people behind the games still get paid, for now until we reach Star Trek economy, it works.