I have read this twice and am still in the dark as to what point you’re trying to make.
What do you think game makers have to do to make a game that follows a stop killing games law?
Make games exactly like they used to?
Do you think that it will cost less to pay the fine for not following the law than following the law by implementing the requirements? Will it be more cost effective to not do official releases in regions that implement a law? The marketing budget can be shifted to other markets.
Without knowing exactly as to how this’d be enforced and at what penalty it’s impossible to have a worthwhile discussion about this.
And even the fine is an assumption.
What if you’re just straight up not allowed to sell your non compliant game, the same way any other product needs to adhere to, for example, safety standards?
I have read this twice and am still in the dark as to what point you’re trying to make.
Make games exactly like they used to?
Without knowing exactly as to how this’d be enforced and at what penalty it’s impossible to have a worthwhile discussion about this. And even the fine is an assumption. What if you’re just straight up not allowed to sell your non compliant game, the same way any other product needs to adhere to, for example, safety standards?