The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square216fedilinkarrow-up124arrow-down10 cross-posted to: lemmyshitpost@lemmy.world
arrow-up124arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square216fedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squarehemko@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1arrow-down1·20 days agoIt’s not ‘useless’ gatekeeping. It’s literally the whole deal, you spend some time learning how to progress the game
minus-squareCredibly_Human@lemmy.worldlinkfedilinkEnglisharrow-up1·1 day ago It’s literally the whole deal If this were true, and you weren’t just supporting useless gatekeeping, then removing it would result in a non working game. This is a preference you have, to specifically eliminate choice for other people.
It’s not ‘useless’ gatekeeping. It’s literally the whole deal, you spend some time learning how to progress the game
If this were true, and you weren’t just supporting useless gatekeeping, then removing it would result in a non working game.
This is a preference you have, to specifically eliminate choice for other people.