The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 18 hours agoSomething something... art requires limitations.media.piefed.worldimagemessage-square53fedilinkarrow-up1425arrow-down17
arrow-up1418arrow-down1imageSomething something... art requires limitations.media.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 18 hours agomessage-square53fedilink
minus-squareBurgerBaron@quokk.aulinkfedilinkEnglisharrow-up4·8 hours agoWould a secondary console made by a major player with severe limitations sell well? I kinda think so. Let’s say N64 cartridge size maximum as an example for any given game. 512 Megabit? 64MB.
minus-squarevala@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·5 hours agoAs a fan of digital “fantasy consoles”, I think this is a super cool idea. It would be great to have a real/semi-popular hardware console that was deliberately locked to some kind of old-school limitations. Instead of chasing the latest/hottest tech we could just focus on really making great games with reasonable budgets.
Would a secondary console made by a major player with severe limitations sell well? I kinda think so. Let’s say N64 cartridge size maximum as an example for any given game. 512 Megabit? 64MB.
As a fan of digital “fantasy consoles”, I think this is a super cool idea.
It would be great to have a real/semi-popular hardware console that was deliberately locked to some kind of old-school limitations.
Instead of chasing the latest/hottest tech we could just focus on really making great games with reasonable budgets.