• FoxAlive@lemmy.zip
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    21 hours ago

    I wish you guys knew how important this page itself is, more than the steam frame.

    As soon as that steam verification system gets going and fex gets more and more matured its going to be crazy for arm devices.

    Like im talking arch based arm OS’s are going to become more popular. You can already run red dead 2 at 720p at 60fps on a midrange modern pocco phone.

    When the steam deck released pretty much only native Linux games ran well, or small indie games worked with proton. The whole verification system and valve working on proton at the same time really kicked up the speed at which games “just worked.” These days I do not even have to look at proton GE I can just blindly buy new games and expect them to work. For example I bought “RV there yet” the day it was released and there was no indication anywhere that it was playable, but I bought it anyways and it ran fine.

    When I first started Linux so much of getting a game to run was making wine prefixes and guessing what thing in winetricks you needed to get it to work. I don’t know what miceosoftsppack2006 is but I can tell you thats one of the first things I threw in my prefix because it worked for a game before. Fex is going through that same phase right now, you can play these games on your phone right now but its a series of toggling on and off comparability layers, or what APIs like vulkan work for this game, but not that one, etc. The whole process of having it on the market, and the verfication system, etc need to be in motion.

    • Fubarberry@sopuli.xyzOPM
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      2 days ago

      I think that list is just for games that will run on the Frame hardware directly, without a PC. Alyx is too beefy for that.

    • agentTeiko@piefed.social
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      4 days ago

      All I want is vr at the portability of the meta quest 3 minus Facebook from a company that has earned my truat.

    • Voytrekk@sopuli.xyz
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      4 days ago

      I’m looking to use it for both options. Lighter games I would love to use in standalone mode. Then if I want heavy VR like racing games, I can use my desktop for extra power.

  • Hazzard@lemmy.zip
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    4 days ago

    Honestly, I might be huffing hopium, but I’m holding out some hope for Monday. There’s been a lot of movement for weeks now, shipments to warehouses, drivers being marked as released in SteamDB, games getting marked as Steam Frame Compatible, stuff like this.

    Honestly, I expected it to become available right after the Steam Machine reservation process finished, but that was interrupted by the Summer Sale, which wrapped up on Thursday. They say never to release anything on a Friday, so… I’m hoping they’re just waiting until Monday to announce the price and open reservations.

  • trd@feddit.nu
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    4 days ago

    Cant wait to see “This item is not available for purchase in your region”

  • Lemmchen@feddit.org
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    3 days ago

    What’s your prices guess? The Index was 1049€ (incl. VAT) here in Germany and that was long before inflation and AI. My guess is it will be 1200€+.

      • ericwdhs@discuss.online
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        2 days ago

        The Index also didn’t have what’s basically a full ARM device inside, but yeah, I still think anywhere from $1200 to $1500 is most likely.

        • JohnEdwa@sopuli.xyz
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          1 day ago

          Frame was originally intended to be cheaper than the Index kit, Quest 3 was $499-$650, so maybe $700-850 depending on storage. Steam Deck got a $300 price hike just recently, so there’s a possibility it could still be closer to a grand than one and a half.

          • ericwdhs@discuss.online
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            1 day ago

            That’s possible, but I believe that Valve employee’s exact wording was something like “we’re trying really hard to beat the original Index price ($999).” To me that reads like beating the Index price wasn’t a guarantee and that if they did beat the Index price, it wasn’t by much, so I’m assuming the pre-RAMpocalypse price was $900 to $1000. The Steam Machine saw a 40% price increase due to the current market. RAM and storage is a lower percentage of the Frame’s hardware, so I think it’ll probably see a 20% to 30% price increase. That gives an approximate range of $1100 to $1300, but I’m guessing on the higher end to either not be surprised or pleasantly surprised. I don’t think they’re factoring in the (heavily subsidized) Quest 3 price much at all.

    • yermaw@sh.itjust.works
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      3 days ago

      And one is portal 2. Maybe it runs great on it, but i cant imagine it will be a pleasant experience.

      Soar through the air like an eagle piloting a blimp and itll be autobulimia

      • Semperverus@lemmy.world
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        3 days ago

        I was reading in another thread that apparently with the portal vr mod, its actually a pretty good experience shockingly. I will probably try it as soon as I get a frame.

    • Fubarberry@sopuli.xyzOPM
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      3 days ago

      It shows 5 for me, but hopefully they’re going to be constantly adding more as their testing expands.

      • monotremata@lemmy.ca
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        3 days ago

        Yeah. It shows me Titan Isles, Into Black, Portal 2, The Lab, and Aperture Hand Lab, with the last two being free tech demos. Adding this since it seems like the list may be somewhat location dependent, so those seeing fewer titles can tell what’s missing.

    • Joelk111@lemmy.world
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      4 days ago

      Huh? Doesn’t the Index still work? Other standalone options exist now that are better in many ways, if that’s your complaint.

    • GhostMutt@lemmy.zip
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      4 days ago

      I’m also an Index early adopter, but the headset released over 7 years ago. Unfortunately, time marches on.

      • qualia@lemmy.world
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        3 days ago

        They didn’t have the same push behind it like they’re doing now for the Frame and they did for the Deck. Hardware’s only as good as the software it can run.

        • ericwdhs@discuss.online
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          2 days ago

          I’m an Index (and Vive and OG Controller and Link and Deck…) early adopter too, and it helps to remember this is all part of the same effort building on itself. Valve’s hardware division was much less mature in the Index days. Don’t forget that only a few years before, they basically developed all the tech for the Vive themselves, but still needed to partner with HTC for the manufacturing side. I’m glad the new stuff has better push.

        • monotremata@lemmy.ca
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          3 days ago

          Didn’t they release the first new Half Life title in over a decade in coordination with that headset?