The CD case was all warped due to heat, the CD didn’t survive either :/

How long was it there? Some years, i think

  • MonkeMischief@lemmy.today
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    4 hours ago

    I remember begging my mom for this game when it was in a large box at Costco when I was a kid. That giant stompy robot was just too cool.

    I remember it being right next to Wheel of Time. Didn’t get to play that one though. :)

    This game along with StarSiege was a huge part of my childhood.

    Gotta say though, once you’ve felt the sheer ridiculous power of an OmniMech, playing Succession Wars era games took a bit of getting used to.

    MechWarrior 2 and 3 allowed for some ridiculous cheese builds that were so fun(ny). :)

  • jj4211@lemmy.world
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    4 hours ago

    Monster3D… I was so freaking amazed when I got one… Nothing like the monitor flashing as that pass through switched the active graphics card…

  • Eh-I@lemmy.world
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    5 hours ago

    Oh shit, I’ve been getting calls about your car’s expired warranty.

  • SuspiciousCarrot78@aussie.zone
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    12 hours ago

    That game came out in 94 or 95. I use to play it on a 486 DX2 50

    How long has it been since you’ve cleaned your car, kimosabe? 🤣

    • Reygle@lemmy.world
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      9 hours ago

      With TURBO MODE ON babyyyy

      #BringBackTurboButtons, but now so we can underclock our PCs to save power and heat

  • Reygle@lemmy.world
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    16 hours ago

    When I was in my teens I played Mechwarrior, a LOT, with my friend Dan. I don’t remember what version it was at the time, but it was early on. One of us would build a Flea and try to take down the other in an ultra-heavy mech.

    Dan died about 2 years ago. I just went on an emotional roller coaster for a few minutes. Hug your friends.

    • ContriteErudite@lemmy.world
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      15 hours ago

      Sorry to hear about your friend, it sounds like you meant a lot to each other. I second that our friends all deserve to know how much we love them.

      One of my favorite gaming memories is playing MW4: Mercenaries with roommates circa 2002, where I won the grand championship piloting a Cougar.

      EDIT: Just remembered my “Daishi Pepperbox”: assault-class Daishi fitted with nothing but machine guns and as much frontal armor as it could carry. My strat was to charge straight at opponents, let the armor soak up incoming fire, then drop an alpha strike as soon as I got into machine gun range. Watching their mech turn from green to red to black on my HUD in just a handful of seconds was glorious.

  • bthest@lemmy.world
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    15 hours ago

    Too bad bad about the disc. I get replacement jewel cases by pulling junk music CDs out of the local thrift store’s trash cans and then toss the inserts.

  • partial_accumen@lemmy.world
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    1 day ago

    This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:

    …a Thrustmaster Mark 2 throttle control for walking speed:

    … Thrustmaster pedals for torso twist:

    …and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)

    • TrickDacy@lemmy.world
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      1 day ago

      Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!

      • Strider@lemmy.world
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        13 hours ago

        At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.

        It was cool but it was, is and will always be very niche (stereoscopic viewing).

        • TrickDacy@lemmy.world
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          12 hours ago

          That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.

          • Strider@lemmy.world
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            2 hours ago

            Yes and no. That’s why it wasn’t perfect, it also produced some unusable results.

            I think it was the wicked 3d voodoo2. Information on this is rather scarce on the internet.

      • Fluke@feddit.uk
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        11 hours ago

        Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.

        They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.

        When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.

        Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.

    • LordCrom@lemmy.world
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      1 day ago

      This game was the shit when it came out. All the force feedback controls were just perfect.