Comic: https://www.deathbulge.com/comics/441
Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?
Comic: https://www.deathbulge.com/comics/441
Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?
Sure everyone needs to start somewhere. I’m just saying it’s also very far from all sunshine and rainbows in indie-game land.
I mean don’t play the ones you don’t want to…?
Also, I’m a lot more willing to gamble on a $20 game than an $80 one.
My experience has been indie games are pretty well vetted if they are able to sell for $20.
Plenty of $3-5 games that are a bit of a gamble though. Even if it ends up being kind of lame I figure it’s funding for the developer to make another attempt.
Adding on to that: Sometimes these indie devs, who made a cool thing as a passion project and get rewarded with life-changing money via sales, then go on to continually update the thing since they can now devote time to passion. Thinking Minecraft, Terraria, Vampire Survivors, Stardew Valley as my personal “I have sunk hundreds of hours into this title” games. That $3 game might have good bones and just need time to flesh it out.
Also the communities will rally around devs that don’t use predatory pricing and cash-grabs. I know I’m not the only one who bought more copies of some of these games (or their OSTs, donation DLCs, Patreon, etc) to gift or even just as a thank-you when something updated and gave me more content or more polished experience.
My game list were so popular it was almost cliche, but we can’t really predict what the next great thing will be until it’s there and pricing your new best-seller at $3 means you get exposure and good will.
Yeah you are right there is plenty of small slop games that were clearly made as a cashgrab full of microstransactions and bugs. But i jist wanted to point out that its not so black and white.
If you read the negative reviews on steam, you can often filter these shitty ones out. Also, be suspicious by default of free games. There are some that were made by some game dev just having fun but most want to make money some way or another and f2p monetization is often pretty toxic, like adding a long grind just to sell ways to avoid it or p2w mechanics.
I haven’t felt like I’ve gone wrong by generally just buying the cheapest well-reviewed games on my wishlist, occasionally stretching the budget to grab a mid-priced game I’m interested in and rarely going for a AAA priced game. Means that I get to some great games later (eg, Hollow Knight is one of the more recent ones, highly recommended btw) but it’s been a great way to experience a wide variety of games from today and the last 15 years for not that much money.