• CaptPretentious@lemmy.world
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      2 days ago

      Game dev isn’t bad to get into. Working for those companies is the problem. It’s why we see the rise of small studios and independent projects.

  • Madnessx9@lemmy.world
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    3 days ago

    Criminal, the game was a great success thanks to those devs, he is just a greedy cunt and sacked them so they dont have to share the money.

    • NateNate60@lemmy.world
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      3 days ago

      $30 million could’ve paid the salaries of 300 developers, assuming each one is paid roughly market wages of $100,000.

  • VirtuePacket@lemmy.zip
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    2 days ago

    EA and Ubisoft are on my blacklist. I will never purchase another game published by them ever again. And haven’t for years.

    Nothing of value lost.

  • ShaggySnacks@lemmy.myserv.one
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    2 days ago

    Whew, I was worried that Andrew Wilson and company wouldn’t get bonuses this year. Thank god, all those plebs got fired. /s

  • SkabySkalywag@lemmy.world
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    2 days ago

    Oh shit. Before reading the article I saw the dude’s face and thought “Oh shit, that’s that Vernacular? Clavicular? That looks maxing douche bag.”

  • Philharmonic3@lemmy.world
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    2 days ago

    Dear Luigi, Saint of righteous comeuppance, hear our prayer. Let Andrew Wilson get what he deserves. Amen.

    • VitoRobles@lemmy.today
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      3 days ago

      You have to remember that there’s a lot of braindead folk out there.

      The ones who buy every sports game. The one who just pick up a yearly shooter. To them, it’s like buying a pay-per-view match or a concert ticket. $70 for a couple hours of joy.

      They walk among us. If anything, we are the minority.

    • boonhet@sopuli.xyz
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      3 days ago

      I forgot they even make games still. I haven’t ever bought a FIFA and the last Need For Speed I played was…Shift 2. And I’m a car guy.

      After they ended the Mass Effect trilogy, I’ve not seen many compelling releases from them.

  • 777Prawn@sh.itjust.works
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    3 days ago

    I think players got hyped for the beta and then the game was no good; classic beta and switch.

    No surprise from scum EA. Sad for these people’s jobs though.

  • Brkdncr@lemmy.world
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    3 days ago

    Laid off the devs and achieved their goals in the same year. I wonder if the future games those devs were working on will continue to be successful.

    The next release might be good but the following one is the one to watch.

    • AChiTenshi@sh.itjust.works
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      3 days ago

      Unfortunately the industry has a ha it of doing this. A project finishes and they let go of a bunch of the staff, this means quite a few good developers are looking for work. Since this happens so often when they staff back up for the next project there is plenty of good talent to pick up.

      There is the major downside of loss of institutional knowledge, but its the price they are willing to pay I guess.

      • Pyr@lemmy.ca
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        3 days ago

        Why not just get them working on a new game? This way don’t they have months/years of zero development towards the next release?

        Why delay?

        If they don’t want it to compete with the fresh release too soon just get them working on a different genre that won’t overlap. Instead of battlefield 7 get them working on something like Spore 3 or whatever.

        • AChiTenshi@sh.itjust.works
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          3 days ago

          These are great questions but it often boils down to a few factors. One is do they have the money put aside yet for a new project. Especially larger companies funding has to be secured per project, which means pitching an idea potentially doing a prototype etc.

          The other is you generally don’t need as much staff in the pre production stage of a project. Your trying to figure out what technologies you’ll use, what style of art etc. Once you move into full blown production then you end up ramping up on developers, artists, etc.

          And that’s if you have an idea ready to go.

          Basically to maintain everyone or even a large number of them you’d have to have multiple projects on the go to be able to shift everyone around.

          Some studios handle this better then others. And I’m sure there are some higher level executives who don’t really care. It’s beneficial for some of them to save the studio the money between projects I’m sure that reflects in thier bonuses, which sucks.

      • boonhet@sopuli.xyz
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        3 days ago

        Ironically EA is one of the companies that has more to lose from loss of institutional knowledge because they have an in-house engine.

        If you’re running Unreal Engine, you can always find devs, that’s why CD Projekt Red made (or is making) the switch for example.

        • AChiTenshi@sh.itjust.works
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          3 days ago

          Even with Unreal Engine studios will build custom systems and tools for it. So you still lose a bunch of knowledge.