https://steamcommunity.com/app/1867240/discussions/0/573792728906914951/?ctp=6#c588434795636287991
https://www.protondb.com/app/1867240
There will be one more playtest from August 21–23. To receive an invitation, register via Steam or player.gg
https://x.com/HowardPhilpott/status/2082040132425650683 - steam deck gameplay
How will the anticheat work? Most games work decently well on proton, but the anticheat is what really breaks these games on linux.
Anticheats work fine on linux, the devs generally just have to check a box enabling linux support in the anticheat.
Beancounters don’t like that, because linux doesn’t let some random program have deeper access to your computer than you yourself have.
I would like to be a day 1 purchase if they can make it compatible. Very exciting!
I thought the whole point of proton is you wouldn’t need to support it.
Sometimes the game runs fine in Proton but there are a couple of small things that don’t work right. The dev could probably iron out the kinks on their end. Usually games just run fine for me.
I will say, Valve needs to fix the Steam overlay in Proton because for some reason the text is so tiny on my 1440 monitor that I literally can’t read it. Give me a UI scale option.
I managed to install a heavily modded version of Fallout 4 with Fallout London through non-steam .exe’s with Proton, so at this point I’m convinced it can handle anything.
Weird, I run 1440p as well. Using Proton vs actual Windows has exactly zero apparent difference for me.
Maybe they mean support it in the sense they will enable comparability layers for any anti cheat? I am not familiar with this game or whether they use AC or not; just giving a plausible example of what support may look like.
Also keeping your game proton compatible is still technically “supporting” it.
Sometimes updates break compatibility and I’ve seen devs release patches to unbork their game.
It is. I’m a bit confused by that as well.
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Steamdecks really has done wonders for linux gaming
Windows has also done wonders for Linux gaming.
And surprisingly Linus the YouTube guy lately. My cousin randomly messaged me a week or so ago asking how to install cachyos because he saw the YouTube videos Linus tech tips did, I almost teared up
Of they’re doing “Proton support” why not just make a Linux version.
Proton usually works better than native linux lol
No, that’s incredibly situational. Largely depends how much effort has been put towards making the Linux version.
Valve does not recommend that anymore.
And for good reasons:
Nearly all Linux native games I have from steam do not work any more. Glibc changes. Xorg gone. Other stuff. You would need to maintain and adopt constantly.
Having a product that advertises native Linux support on the storefront but requires Ubuntu 20.04 is nothing we or valve could want
Proton offers a stable surface, and decouples the dependencies
Don’t we have Flatpak as a solution to this? Why don’t developers or Valve make use of Flatpaks for Linux native games? Or is there a licensing issue?
Not really, no. Flat packs still need the host GPU, kernel driver and more.
I sometimes build software and opensource is easy for Linux. "Just compile once for fedora 40,41,42 and 4 Ubuntu versions, look how to build for Debian because the compiler there is 8 years old and then do that for very major update. Forever
Because properly packaging/distributing your game is hard. Maintaining a build environment, running tests, having unique deliverables, it all adds effort. With Proton specifically, it’s a much lower effort to report. If there is a linux specific bug, it’s fine, because Linux isn’t officially supported, it’s just known to work with Proton. You also only need to ship one binary file (the Windows build), so you don’t have to adjust or alter any processes.
This may not be the reason they do it, but there are real reasons.
So essentially they’re offloading the work they’d do themselves to the developers of Wine, Proton, and ProtonGE.
I wonder if they contribute a donation to these projects.
They sell the game on Steam, Valve gets a cut, so Proton funding should be covered.
But I agree that we should donate to open source projects!
I hope they donate to Wine then
iirc, valve employs people to contribute to wine.
You’ll have to ask them. Maybe you should, and maybe they’ll consider it. If you don’t ask, it’s much less likely they’ll think of it themselves.
Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.
Actually good question as they apparently are using an altered version of unreal engine (https://www.wardynamics.com/) UE has linux support, but maybe that got lost in the changed version.
Default voice chat stuff in ue is windows only so would need to be redone from scratch (if they using that).
That‘d be great if it‘s got good gameplay. I‘d like to move away from EA‘s Battlefield. I‘ve tried a few other games but they don‘t quite cut it.
This looks pretty fun tbh
Hopefully there comes a point when native Linux builds become more common, versus asking all Linux users to play with a performance penalty.
The success of Proton has pretty much killed native Linux builds
Tbh I’ve always has better luck with Proton versus native builds.
And it is true that performance via Proton can be better than on Windows, so it isn’t accurate that there is a performance penalty. In my experience it’s usually the opposite. Shader precaching is one major reason.
Windows is so bad that running a windows game through proton on linux can generally be faster. However, running the game natively on linux should be even faster than using proton. If companies cared about linux, we could have even more performance than we already do.
If M$ releases a dx13 where the api is worse and the primary feature is copilot integration we might see more vulkan native games. So far they have been smarter than that…
Honestly, the Linux ecosystem is so fragmented that Win32 is the best API for targeting Linux.
Great news!
I hope it doesn’t end up with predatory IAPs.










