The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 11 hours agoAlso, we dulled the color palette.lemmy.worldimagemessage-square91fedilinkarrow-up1295arrow-down18
arrow-up1287arrow-down1imageAlso, we dulled the color palette.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square91fedilink
minus-squareexpr@programming.devlinkfedilinkEnglisharrow-up9·10 hours agoThe other part of it is that it’s much easier now to dynamically render UI elements when necessary, which removes much of the need for a HUD with dedicated portions of the screen for information.
minus-squareotacon239@lemmy.worldlinkfedilinkEnglisharrow-up2·8 hours agoI’d be interested to see a demake of a modern game on the PS1 or something that packs as many modern QoL improvements as possible into it.
The other part of it is that it’s much easier now to dynamically render UI elements when necessary, which removes much of the need for a HUD with dedicated portions of the screen for information.
I’d be interested to see a demake of a modern game on the PS1 or something that packs as many modern QoL improvements as possible into it.