• Necrifyre@piefed.blahaj.zone
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    51 minutes ago

    It’s really not that hard to see why these executives are placed in their positions for. We’ve been seeing it in practice for a few decades now. Everything he’s saying is nothing we hadn’t heard before either.

  • Malica@lemmy.zip
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    4 hours ago

    This is why if you fuck with the free market, monopolies will destroy everything. The natural progression of capitalism. In high school, I was taught this is why we have anti trust protection. Anybody got any more of that? No? Industry will continue to fall until all that is left is musk and his army of equity firms.

  • Benchamoneh@lemmy.dbzer0.com
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    13 hours ago

    This industry has taken a wrong turn and is now at an impasse.

    We need to step back to when small teams of developers made lightweight games. It’s not like anybody’s got the RAM or GPU compute to run some of these newer titles anyway.

    Developers, if you’re serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

    Let’s right this wrong. Let’s make affordable games that run on affordable hardware again.

    • ampersandrew@lemmy.world
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      8 hours ago

      Developers, if you’re serious about making a game, take your ideas, leave the company you work for (before they let you go), and make it alone or with friends and close colleagues.

      People throw this line at devs every time there’s layoffs, and there are a lot lately, but the fact is there just isn’t funding out there right now. To bootstrap that project yourself and hope you make a profit, even with a really good game, is also a huge gamble.

    • Katana314@lemmy.world
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      10 hours ago

      What we really need is one big investor that can accept the publishing plan of:

      Give 20-30 small teams budget to survive, some very basic planning assistance and help making contacts; then, go hands off and accept that about 15 of those games will die out. 5 will be good, and 1 will be a giant hit that pays for the others. Next round, the ratio gets better.

      • minfapper@piefed.social
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        4 hours ago

        I used to think that would be the best approach, but then I watched Star Citizen’s development. Without the pressure of a publisher, the creative leads got to focus 100% on their vision.

        Turns out that means unbelievable (to us) scope. creep. Creative visionaries are great at their creative vision, but not so much at managing schedules and running a business. They need to butt heads with someone that cares about the money so that their compromise ends up being the masterpiece we all love.

    • dellish@lemmy.world
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      11 hours ago

      So do what Supergiant and Embark did? I agree with the sentiment: it is clear the main thing missing from games is the passion of the people making them. All the great games in the past were made by groups of people with a shared passion and vision, without overbearing corporate greed or executives watering down good ideas just in case they didn’t appeal to absolutely everybody.

      However unless someone in that group has a rich relative, or they start early in life (see Arrowhead for example), the reality is it is hard to afford to live for years before finding out your dream project is a failure.

  • Kaligalis@lemmy.world
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    6 hours ago

    He’s not wrong. But the same is true for BioWare in the last decade.

    BioWare was meant to be commercially viable, but acted like they were a subsidized propaganda studio. They made games with way too big a budget for the existing target group and failed at wishing their buyers into existence. So they failed. That is a rare case of the market working like it is supposed to.

  • CorneliusTalmadge@lemmy.world
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    22 hours ago

    Welcome to every industry under capitalism. The business/finance majors have it under control. They have no idea what it takes to make anything or what even makes the products/services valuable to others but they are positive it can be done cheaper.

  • Grail@multiverse.soulism.net
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    12 hours ago

    Bioware has been on a downward trajectory ever since they sold to EA.

    Look at how much worse Mass Effect 2 was than 1. They turned a crpg into an action shooter for mainstream appeal. Simplified the class system and ruined the lore with those absurd heat clips. ME was great because of its deep sci-fi lore approach but the lore came second to EA’s corporate profits and their ideas about what kind of gamer wants to see Tali’zorah’s boobs. (Hint: it’s actually the sapphic engineering nerds)

    In recent years, we got Andromeda and Anthem. Bioware has been a shuffling zombie of itself for a decade.

    Bring back the mineral scanning and let us have a four way with Tali, Garrus, and Legion! (the only good part of ME 2)

    Oh by the way I’d just like to add that Dragon Age Origins was underwhelming and I lost interest right after beating the second area. I think they leaned too much into WOW-style combat. KOTOR had better medieval combat and it’s a Star Wars game.

    Follow for more unhinged queer grognard takes!

    • ampersandrew@lemmy.world
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      7 hours ago

      Look at how much worse Mass Effect 2 was than 1.

      Surely you’re aware that most people would call Mass Effect 2 the best in the trilogy.

      • addie@feddit.uk
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        5 hours ago

        It has the best gameplay in the trilogy, and the companion quests are excellent, but it completely shits on the lore established in ME1 and the change in direction of the story set up ME3 to fail. It’s a great game, but in the wrong place.

        • morbidcactus@lemmy.ca
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          4 hours ago

          Eh, I’d say 3 has the best gameplay honestly (the multiplayer was really fun, me:a personally has the best systems of them all let down by giant open worlds and lacklustre story), 2 is by far my least favourite of the trilogy though so maybe id’s just my own biases. At the time, coming from one was really jarring.

  • esc@piefed.social
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    3 hours ago

    Unpopular opinion: bioware didn’t make a good game since 2010. these people maybe don’tknow howit works, but closing the studio was a right decision.

  • kalman@dboft.com
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    22 hours ago

    Zeschuk nails it, and it lines up with something Nate Hagens talked about on The Great Simplification: a company doesn’t need a single villain at the top to behave like a psychopath, it just needs to be structured so that extraction beats CRAFT every time. That’s what “none of these people have ever made a game” feels like to me. BioWare was built on people who loved the work and took the time it needed; the PIF/private-equity model wants annual sports titles and predictable margins. Hagens’ talks about traits out-competing values, so the people with the values (Zeschuk) walk away from the crucible and the people with the extraction reflex keep hammering forward. We ALL have this SAME problem people… wtf are we going to do about it is the question.

    • Paradachshund@lemmy.today
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      20 hours ago

      Well, the final destination of the extraction economy is eating itself, so it’ll end one way or another.

      • kalman@dboft.com
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        20 hours ago

        100% agree. Protect yourself and your loved ones. Build community and figure it out together.

    • theneverfox@pawb.social
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      20 hours ago

      I’m close to a doctor, and they were telling me how their clinic demanded a schedule that leaves only 15 minutes per patient, and how it’s causing huge burnout. They asked how it got that way, so I explained the great simplification, how missed diagnoses are not a metric that can be measured, let alone put onto a spreadsheet

      The only real answer I can come to is that we can’t let organizations survive so long they become entrenched, or become too big for a single person to know on a human level. Also, we need to seriously regulate consulting companies, they are a tool to diffuse responsibility away so no one has to take it

      But in the meantime? It’s not easy but it’s simple - we need to fight against the tightening ratchet. We need to be the person who pushes back, who continues this endless struggle until the next generation takes over.

      The doctor can go to the CEO and ask for a slight reduction in workload so they can spend a bit longer with a few patients a day at their discretion. It’s not a solution, but it pushes against the straps squeezing us to death.

      It’s minor and will go away if it’s not continuously fought for, but each person who does this impacts many thousands of lives for as long as they the line

      • aksdb@lemmy.world
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        15 hours ago

        Also, we need to seriously regulate consulting companies, they are a tool to diffuse responsibility away so no one has to take it

        Consultants aren’t an issue by themselves. The issue is accountability of decision makers. A consultant — per its name and role — just consults. They don’t decide. If a manager uses consultants in their decision making that is fine, but the decision to do so and to follow their advise is on the manager.

        The bigger issue is that (seemingly) managers get bonuses for short term monetary goals and don’t get punished for longterm ill affects. If, after shit goes south, you could sue a former manager for damages, this could change. Although it might also cause managers to avoid any and all risk, which is also bad.

        It’s tricky

        • a4ng3l@lemmy.world
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          14 hours ago

          Nowadays consultants are being used as fuses everywhere. It shows how accountability is faring :(

          • aksdb@lemmy.world
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            14 hours ago

            Same with AI usage. If we allow people and companies to get away with “the AI did it; it wasn’t my fault” we are fucked. If you fail to supervise your tools (or the people you hire), you failed your job/duties and should be on the hook, unless there is clear malicious cheating by the other party (if you probably tried to do everything right and were cautious but the other side subverted that and acted in bad faith, then it’s a different matter).