Growing up when I was gaming in the 90s and on, I knew of the stigma of cheating in video games. You were seen as stupid, someone incapable of completing challenges on your own. You were seen as lowly, someone who can never go through life without cheating. Like, it was a pretty big deal as I grew up, hearing all of this for years on end.

I’ve been able to beat games without cheating, of course. But during my late teens and early adulthood, I just tried going past the stigma. Cheating in video games don’t necessarily reflect how you handle life and don’t translate. I’ve found it quite fun to cheat in video games. Probably not in multiplayer and especially on the receiving end.

I even use cheats just to beat games anymore, who the hell cares. People only care if you want to make a big deal about it, by showing it to everyone and boast how you’ve beaten a game in record times. I’ve tried beating some games head on without cheats but there just comes a point where you ask yourself if it is fun dying a hundred times at some part of a game. I don’t think so, personally.

So yeah, I don’t have the stigma anymore. I kinda like how gamers today only care about cheating if it was done in multiplayer or if you’re trying to beat a speedrunning record or some score record. Fun is meant to be how you find it.

  • Grid Gremlin@lemmy.world
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    8 hours ago

    Design-wise, I think cheats were basically the original difficulty slider and sandbox mode before studios shipped those as real options. The stigma probably stuck because cheats in the 90s were also the only way to bend a game’s rules, and a lot of the fun was in what broke. Big head mode never made a game harder, it just changed the mood. Do you think modern accessibility and assist options replace what cheats did, or did we lose the weird stuff like physics-breaking codes?

    • Jarix@lemmy.world
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      8 hours ago

      Lol no.

      They were almost all just game testing features. Infinite lives, being the ubiquitous one