I can’t even begin to understand why people prefer D&D 5e when PF2e covers the exact same niche but with more well rounded rules, tighter math, way more character options and at a lower price.
Like, it’s not even a matter of preference. You can literally play the same types of games as D&D, but better.
I don’t understand people
Worst part is that if you don’t understand DnD but still want to play other TTRPGs with people then you’re SOOL
Well, you can always GM, too. :)
Whenever I want to play, I reintroduce my friends/family to Savage Worlds hahaha. They enjoy that I can set them up with pregens and just tell them what to roll for cinematic fun stuff pretty quick.
But also very few of them were particularly dedicated to DnD.
I managed to get a couple of my friends to try out PF2e and one doesn’t really like it so far. I keep trying to get another friend to try it but he keeps saying he doesn’t want to learn another system :(
Thats rough. Pathfinder is my go to for dnd.
Thought it was going somewhere else in the first few sentences. For a long time home-console video games were called Mario’s
ttrpg is too cumbersome I just say P&P (pen and paper)
Also I’d be content with a monolithic game system I just wish it wasn’t D&D or really any D20 system.
palladium for the win!
ooh, or gurps!
GURPS 4th is my favorite system.
Though I feel like we are due a refresh, and preferably an open source system. Seeing as the owners of GURPS are so finicky about their IP.
paranoia? :D
idk i think its a bad analogy. Its more like calling all rts games starcraft or something. They can be thematically different and even play very differently but the underlying structure is the same. And its not unreasonable when talking with someone who isnt knowledgable to start with something similar and if they care to hear more to explain the differences and if they dont then the conversation can end
All rts are Dune.
But yeah. Or how anything hack and slash is now “Souls like”
I thought the defining feature of “Souls-like” games was more about the difficulty of said hacking and slashing, and heavy punishment for mistakes.
But it also has to have tight controls. Failure has to be the player’s fault. That’s the defining characteristic.
There’s space sex witches in all RTSs? Maybe I should play one.
There was a ttrpg activity every Wednesday in my city. In the 2 years I joined, I’ve discovered several different systems and universes. Some I loved and still keep today, some I really didn’t like (Toons comes to mind).
—Do you like TV series?
—You mean like Games of Thrones?
—Yeah, or any other
—I watched the first season some years ago
—And have you watched any other than GoT?
—What do you mean
—IDK, like Breaking Bad
—That’s like a more crime centered GoT right?
—No, it’s a different one, is not fantasy
—Mmm but it’s still about dragons and stuff, right?
—No, it has nothing to do with GoT, it takes place in current USA actually
—Ok, well I guess people try to adapt magic and fantasy armies to anything now
—No, it’s not about fantas…
—I think I’ll stick to the original one
—Ok 😒
This is really how it feels
…Man that hurt to read
Having played several systems I have no idea why anyone chooses d&d other than it seems like the default.
I’m in a d&d group and every time they’re flipping through the books I want to shake them and show them literally anything else. Even just vibe up your own system on the spot.
Im pretty sure that’s the reason why. My group started on d&d because it’s the default and so has a lot of resources available starting out for players and gms alike. We don’t do d&d anymore and migrated to other systems after ending the campaign.
Seems like D&D is easiest to get a group started on. I would like a Cyberpunk theme with brutal combat mechanics and an assumption of DM controls on things like the physical weapons scaling (availability restrictions more than price, ie you can set off a 200 d6 pile of c4 if you can get it) Unfortunately, aside from finding a good game, half the people I would play with only want fantasy.
Slides in with an Eclipse Phase recommendation…
This was Fallout 4 for me— which is basically Skyrim, but set in a post-apocalyptic future. Same game engine, even.
My settlements were built up into cities. I practically rebuilt the wasteland. Over and over and over. I passed 15,000 hours of playtime sometime during Covid.
Is this something like a nuclear Kenshi?
Maybe? I know that Kenshi is a game, but that is where my knowledge of it ends.
fallout 4 my beloved ❤️ whos your favorite companion? mine is piper 😍
It was a companion from a mod expansion pack, because 1) he was gay, and because 2) he said, just the sweetest things constantly. In fact, that might’ve been my most favorite thing about the game: the fact that you could have same-sex relationships with pretty much any companion you met in the game. (although this dynamic started with fallout 3 and carried on with fallout new Vegas)
Three cheers for Bethesda 🏳️🌈
Who is that crazy guy? Who was the boss of Nuka World? Yeah, had a “relationship” with him too. had a fun time, imagining that voice actor recording all of those lines (“ I never imagined having these thoughts, but it feels so right!”)… yeah, it was fun, making him my husband, lol. So loving. So tender. He cared. 😘😝
Fallout 4 was really about the exploration and discovery of a new world and a new self as much as it was about anything else
Gage is the one youre thinking of, i didnt even know he could be romanced lol gonna have to try that out soon. i just romanced preston garvey on one of my characters and his reaction was priceless, he was so excited 🤣
Yes, it was definitely Gage I was thinking about. He turned out to be deeper and more interesting than one would’ve thought. too bad he wasn’t very well developed.
Romancing Preston Garvey was kind of boring… just like everything else about him. More shallow and less interesting than one would’ve thought. completely 2-dimensional.
Fallout:Skylines
“But why roll 1 d20 when you could be rolling 20 d6?”
Shadowrun player spotted. :D

I just want to go back to the time it was considered rude to play at a table more than a month or two without cracking the book and learning the rules on your own time.
I can’t even make a character without consulting three different rule books to optimize for role play.
How do you optimize for role play? And why would it need rules consultation?
I like in-universe explanations and using game mechanics that support my character choices. For example, say I’m building a rogue character that’s an experienced assassin, but why would they still be at level 1, or even 3? Maybe they’ve never actually killed anyone but they’re very good at “disappearing” people with poisons and potions, so they’d take medicine and/or nature as a skill. So maybe now we have an “assassin” that secretly helps people flee town by faking their deaths and I see what can be done with potions, herbs, medicines, magic, etc.
you don’t skim the book before your first session!?
I hate the 21st century.
Cries in Cyberpunk
I finally bought it this summer when it went on sale, and I already am on my 7th playthrough. I think I’m somewhere around 750 hrs of playtime already.
Edit: oof, that’s a lot for 3 1/2 months

I heard you have to stop when you reach exactly 2077 hours. It’s the law.
Oh you mean Shadowrun without magic and dragons?
More like a fancy Deus Ex.
I never asked for this.
Funny story, they added magic and dragon to shadowrun because cyberpunk released first, and they knew they were cooked without a USP.
My group tried Shadowrun, but we kept falling asleep. Counting dozens of dice for every fart you do was just too relaxing for us.
Honestly I think the dice are both the high and low point of Shadowrun. At low to mid level, when everything that happens requires 6-15 d6, it can drag a little bit.
Counterpoint, once you have your build running, sniping a guy in the head from three blocks away for 162d6 damage is very empowering. Or being able to cleave a man square from head to asshole right through his dermal plating with a vibro katana.
But by and large though SR is loved for its setting more than for its mechanics. Cyberpunk is probably just generally a better TTRPG, no matter how much of a sordid love affair I have with SR.
Shadowrun has consistently had a great setting and a terrible system
You just need to know how to use a marker and then you throw two handful fo dice and can see the successes instantly…

You still need to count the successes and failures to see the result…
Cyberpunk has magic. They just call it things like “ice”, or “virus”, or whatever, and use some technobable to explain why it technically isn’t actually magic.
I picked up Cyberpunk when RED came out. Mostly because my table was into it. Compare to the lore and flavour of Shadowrun, it feels anemic.
I mean hacking is basically like magic and nothing stops you from making a cyber dragon or robo dragon or whatever.
I had a friend’s son come to me asking to learn to program so he could make video games. I started teaching him C#, and he thought it was too hard. He said he just wants to learn to make Roblox mods. It was very disappointing.
I mean, people have different paths of entry into programming, lots of them started by making mods for their favorite game. And Lua is a great lightning-fast language with minimal footprint, excellent for interactive use-cases, that folks keep dismissing for no good reason.
It was more that he just wanted something easy. He didn’t want to work for it. He thought that making Roblox mods would mean he didn’t need to learn to program.
That’s so sad. I feel like (perhaps pre-Microslop) Minecraft modding or Gmod scripting would teach people to code too, but Roblox is just so damn predatory.
It runs off the free labor of children hoping to make money. I feel like few people are going to learn to code and enjoy it with that kinda motive.
I noticed people would build skills so fast when it was about doing fun stuff to share with friends or a community because they thought it would be cool.
I used to teach programming to young kids (like 8-12) as a summer job and never had a single kid complain about the difficulty or fail to learn. This was about a decade ago.
I recently tried teaching my cousin (9) using the same curriculum and it was nearly impossible. He didn’t know how to turn his computer on or off and he didn’t know what a file was or what “text” means. I basically had to root his Chromebook to install a competent text editor on it. Then every time the “computer” booted it said something like “press G to revert” in huge text for like a minute straight and I told him never to press it. Took like 2 hours to put the computer in a state where you could code on it, and next session after that it was reset. I was like “what happened to the computer?” and he said “it said to press G so I did”
Kids are fucked bro. I blame Google, Apple, and Microsoft for intentionally designing their software to prevent you from learning how computers work or how to use them. They don’t want you developing any transferrable skills whatsoever. You used to learn all about computers just by using them and it was impossible not to…
This has been a thorn in my side at least as far back as Windows 8, and the LLM craze has only thrown jet fuel on the damn fire
EDIT: I don’t have to deal with kids that much but I’ve noticed that it’s wrapped around to affecting older adults and that’s maybe worse since they’re the same generation as the politicians making decisions for all of us involving technology
I hate this problem so much.
There’s a whole game studio here that just makes games and mods for Roblox. It really is kind of the example in the OP.













