A little over a year ago, PIF and Silver Lake were announced as two parts of EA's new ownership trifecta, following a $55 billion buyout agreement, and it has now been revealed in a new Reuters report that PIF and Silver Lake have met with Unity Software to initiate talks to buy the game engine...
I fucking knew it, of course the sell out is total.
If anybody has a bunch of LLM tokens to burn, and wants to use them for good, convert everything thats free and clear on the Unity Asset Store over to Godot.
They both use C#, we can worry about converting things to GDScript later.
Interesting, our ability to escape lock in has just increased greatly with LLMs as a universal method.
Hahah, well, unless/untill the LLM creators clamp down and censor/train that kind of capability out of them.
But there will be open weight models, and people will uncensor those, and those can be run locally or you could rent your own server and run them there.
But but, uncensored models might be declared to be illegal along basically the same lines as a nuclear weapon, or maybe the same lines as stl files to print firearm components.
… vidyeo gamse!!!
All the more reason to download a few open-weight models from huggingface before nvidia clamps down on the ecosystem.
Some are already “unaligned” meaning there’s no ethical training and the user is responsible for building their own safeguards before deploying them. I think Dolphin is one of those, and its based on Mistral if I remember correctly
Someone is already doing it.
https://github.com/Aalzard/MistyEngine
Well, thats certainly a neat idea, basically ‘make open source Unity in Rust’…
… but I don’t think that’s what I described?
Am I missing something?
Because if this is made out of Rust, incorporates Lua as a scripting language… I don’t see how that would be able to run most (any?) Unity assets, and it doesn’t mention anything about converting from the more Unity asset specific format to something more generic, or Godot specifically.
What I’m trying to describe would be more like this, but not 2+ years stale:
https://github.com/V-Sekai/unidot_importer
… and then basically just using an LLM to semi-automate the actual conversion of free and clear Unity assets.
I will be watching!