Spyro in 1998 had no precision jump and no memorable villain. It had 12,000 gems and a glide that forgave almost everything. Is that what puts it above many “serious” 3D platformers?

  • KRAW@linux.community
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    6 days ago

    Tbh I got through maybe two levels and noped out of this game. I really don’t see the appeal. It does not seem like it holds up today.

    • who@feddit.org
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      6 days ago

      2018/2019 Reignited release: 82/91% positive reviews on Playstation/Steam.

      It might not be your kind of game, but I think it’s safe to say it holds up.

    • terwn43lp@lemmy.world
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      6 days ago

      from a nostalgia perspective, Spyro was possibly the greatest (console) game of its time, especially among 3d performers. insomniac had virtually perfected tight controls on a 4-legged character, along with a memorable soundtrack, and graphics/colors that no other game could compete with at the time. to this day, Spyro 2 is my favorite 3d platformer (i havent played the remake yet)

      • KRAW@linux.community
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        6 days ago

        That’s a pretty big claim considering Super Mario 64 predates Spyro by 2 years. I’ll admit I’m biased, since I had an N64 and not a PS1 growing up. However, when I went to play Spyro recently, the levels just seemed bare and collecting the gems and freeing the dragons felt very inconsequential. In comparison, collecting a star in SM64 felt like a real task that you were rewarded for completing by further unlocking doors in the castle. It’s possible that I did not let the game “settle in” before dropping it, but the game just didn’t seem to have an alluring gameplay loop.

        • Ryanmiller70@lemmy.zip
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          6 days ago

          You might like the sequels more since they lean more into the objective based structure of Mario 64. Spyro 1 was more a kind of vibes game that was fun to just run around in while grabbing stuff. It felt a lot more like a sandbox compared to the sequels which feel more tightened up and give more definitive goals.