So Roblox is the only of those companies that can handle proper region failover if us-east-1 shits the bed? You young ops have gotten soft! Learn to live by ChaosMonkey or die by the Gorilla.
Yup, and some things which can be moved cannot be done automatically, quickly or easily…even if you are prepared. AWS is a huge suite of products and services, and there’s a lot of old legacy shit running on it. I wouldn’t punch down on the ops for this one. Cybersecurity and disaster recovery are not directly profitable, so they are almost always neglected in your average shop.
Roblox doesn’t really lock down regions unless they are China. The game client can connect to any server they own. It naturally falls back to the server with the least issues without prompts and intervention. If for an even bigger example all US servers were to go offline, the client automatically redirects people to either Europe or Asia based on ping.
So Roblox is the only of those companies that can handle proper region failover if us-east-1 shits the bed? You young ops have gotten soft! Learn to live by ChaosMonkey or die by the Gorilla.
Yeah, but proper failover and recovery requires additional infrastructure, and that costs money.
Hopefully a bunch of risk management people are writing I-told-you-so emails to C-suites right now.
Yeah but not to worry, C-suites have pretty good filtering rules in place to never read them. Saves time, really.
And plausible deniability.
Yup, and some things which can be moved cannot be done automatically, quickly or easily…even if you are prepared. AWS is a huge suite of products and services, and there’s a lot of old legacy shit running on it. I wouldn’t punch down on the ops for this one. Cybersecurity and disaster recovery are not directly profitable, so they are almost always neglected in your average shop.
Yup, AWS is legacy cloud. It was only recently that they set encryption by default on S3 buckets, before that they were just in the clear by default.
It’s never important until suddenly it’s the most important thing in the world.
Either that, or the reports stopped coming in since it’s a school day.
Roblox doesn’t really lock down regions unless they are China. The game client can connect to any server they own. It naturally falls back to the server with the least issues without prompts and intervention. If for an even bigger example all US servers were to go offline, the client automatically redirects people to either Europe or Asia based on ping.
I think they’re the only ones doing multi-cloud. If us-east-1 shits the bed, it’s a bad day for AWS in general.