Cool I guess. Nintendo doesn’t seem to know what to do with the franchise. They’ve remade SF64 twice now.
Am I the only one bothered by the fact Fox’s ears stick out of his helmet? I certainly wouldn’t wear headgear that left the most fragile and sticky-outy parts of my head exposed.
Yeah, I know. When seeing this post, I thought it was about the HarbourMasters PC port, which I’d rather play than this because at least the PC port isn’t $70.
Also SF64 is basically a remake of the SNES game with some new mechanics from the scrapped SF2 game. And this Switch version is the third remake of SF64. Zero is a reimagining of SF64.
I think a lot of that is due to the genre of the game. I’m not sure what you can innovate with a rail shooter. There’s a video that argues exactly this. Can’t find it right now unfortunately but it talks about Star Fox as well as Katamari and Banjo Kazooie, basically great games that exhausted their entire premise after two installments, leaving nowhere else to go but down.
Sure if they want to adhere strictly to the SF formula. But if they let go of that they can push the franchise into a new direction. Like Nintendo did it with Zelda since the old LttP formula was rehashed too many times. Like they can add RPG elements like upgrading characters and ships and being able to change party members. Or procedural generation with rogue lite elements for example. Nintendo basically has zero imagination when it comes to StarFox, they could have at least created a new story line.
The two games I can think of that deviated significantly from the formula, SF Adventure and SF Assault, did not do well IIRC. I bounced off of Adventure because it felt like a Zelda clone, and I was like “but Nintendo already owns Zelda. If they wanted to make a Zelda game they can just make a Zelda game.” Now I want to replay it because I only recently learned it was made by Rare. Assault I really liked. It wasn’t as divergent as Adventure but tried new stuff.
The other problem, IMO, is like a lot of Nintendo games the characters and story are secondary to the gameplay, so I’m not really interested in what Fox and company are up to.
Also here’s a random factoid that I have nowhere else to put: Falco is actually a pheasant.
There are so many obvious things they could try.
-New stages (imagine, a new level)
-Differing weapon options/customizable ships (don’t even get me started)
-Reactive galaxy map (ie: after each mission, Andross takes a “turn” and does something that changes missions or works toward his own win state)
-Open world stages (would work great with the above, wherein, like 64, completing different objectives prompts a different path or different outcomes)
-Multiple vehicle options for a single stage (Corneria in the landmaster, for example)
-Squad control (ie: after you help out Bill, he can be sent to other planets to impede Andross’ actions away from where you’re going, or stay with you for extra gun support on your own levels)
-Flight challenge stages, where there’s little to no shooting, but getting through without crashing is very difficult (allows blocking off weird routes so Andross doesn’t have to be everywhere, but a path can still be obstructed, as well)
And that’s just off the top of my head, and ignoring stuff they tried in, say, Assault
Star fox and rogue squadron were probably my top games for the n64. Diddy Kong racing was right up there with them, and mario tennis and shadows of the empire rounding out the top 5. I think that most of the people I knew with n64s were in agreement on the star fox game being one of the best.
I was a part of the N64 generation, we played the hell out of it. I recall my one college roommate getting really hooked to it after I brought my N64 to our apartment too.
My neighbor comes over and we jam out on retro games. I learned that the generation after mine were super into Diddy Kong Racing on the N64. My friends and i were too old for that game, we were waverace and oo7 addicts.
We’ve demolished Diddy Kong Racing in the past couple of months. I have to say it’s one of the best racers of its time.
The amount of unlockable races, characters with actual different stats, boss races, time trials, an extra world, multiple vehicles, open world, four tiers of in race items, unlockable characters, and an entire second quest… It’s a damn fine game that ive personally grown to love more than the tech demo that was Wave Race 64.
Yeah we all played Mario kart in college.
DiddyKong is probably the better game, imo now. But the into and character screens are incredibly grating to hear
I mean, the 64 game is memed to death for good reason. I remember playing the hell out of it when I was a kid, my son used to fall asleep to Let’s Plays, and now he and I play it on Virtual Console together.
4 player battle arena was amazing, I had one friend who was annoyingly good with the tank and would routinely annihilate us with it, to the point where it was briefly banned in SF64 multiplayer in our group. Same friend showed me how to save Falco in the first mission, effectively unlocking the other half of the game for me. Fun, incredibly quotable campaign. I don’t have the same sentimental attachment to it that I do for, say, the Legend of Zelda games, but I do have a lot of fun memories associated with it.
Cool I guess. Nintendo doesn’t seem to know what to do with the franchise. They’ve remade SF64 twice now.
Am I the only one bothered by the fact Fox’s ears stick out of his helmet? I certainly wouldn’t wear headgear that left the most fragile and sticky-outy parts of my head exposed.
Yeah, I know. When seeing this post, I thought it was about the HarbourMasters PC port, which I’d rather play than this because at least the PC port isn’t $70.
This isn’t $70 either. $50 for digital.
Like that is ok too. $50 for that is WAY too much, but absolutely expect from Shittendo.
thrice, if you include star fox zero
Also SF64 is basically a remake of the SNES game with some new mechanics from the scrapped SF2 game. And this Switch version is the third remake of SF64. Zero is a reimagining of SF64.
I think a lot of that is due to the genre of the game. I’m not sure what you can innovate with a rail shooter. There’s a video that argues exactly this. Can’t find it right now unfortunately but it talks about Star Fox as well as Katamari and Banjo Kazooie, basically great games that exhausted their entire premise after two installments, leaving nowhere else to go but down.
Sure if they want to adhere strictly to the SF formula. But if they let go of that they can push the franchise into a new direction. Like Nintendo did it with Zelda since the old LttP formula was rehashed too many times. Like they can add RPG elements like upgrading characters and ships and being able to change party members. Or procedural generation with rogue lite elements for example. Nintendo basically has zero imagination when it comes to StarFox, they could have at least created a new story line.
The two games I can think of that deviated significantly from the formula, SF Adventure and SF Assault, did not do well IIRC. I bounced off of Adventure because it felt like a Zelda clone, and I was like “but Nintendo already owns Zelda. If they wanted to make a Zelda game they can just make a Zelda game.” Now I want to replay it because I only recently learned it was made by Rare. Assault I really liked. It wasn’t as divergent as Adventure but tried new stuff.
The other problem, IMO, is like a lot of Nintendo games the characters and story are secondary to the gameplay, so I’m not really interested in what Fox and company are up to.
Also here’s a random factoid that I have nowhere else to put: Falco is actually a pheasant.
There are so many obvious things they could try. -New stages (imagine, a new level) -Differing weapon options/customizable ships (don’t even get me started) -Reactive galaxy map (ie: after each mission, Andross takes a “turn” and does something that changes missions or works toward his own win state) -Open world stages (would work great with the above, wherein, like 64, completing different objectives prompts a different path or different outcomes) -Multiple vehicle options for a single stage (Corneria in the landmaster, for example) -Squad control (ie: after you help out Bill, he can be sent to other planets to impede Andross’ actions away from where you’re going, or stay with you for extra gun support on your own levels) -Flight challenge stages, where there’s little to no shooting, but getting through without crashing is very difficult (allows blocking off weird routes so Andross doesn’t have to be everywhere, but a path can still be obstructed, as well)
And that’s just off the top of my head, and ignoring stuff they tried in, say, Assault
Star Fox Assault was top tier tho. I still remember the story to this day.
Yeah I also really liked it.
Did anyone even play the 64 game? My friends and i didnt, but we absolutely destroyed the first game.
Might also be a generational thing.
Star fox and rogue squadron were probably my top games for the n64. Diddy Kong racing was right up there with them, and mario tennis and shadows of the empire rounding out the top 5. I think that most of the people I knew with n64s were in agreement on the star fox game being one of the best.
Very cool. We were PlayStation kids, so our n64 gaming only went so far
I was a part of the N64 generation, we played the hell out of it. I recall my one college roommate getting really hooked to it after I brought my N64 to our apartment too.
My neighbor comes over and we jam out on retro games. I learned that the generation after mine were super into Diddy Kong Racing on the N64. My friends and i were too old for that game, we were waverace and oo7 addicts.
Definitely liked diddy Kong too. Wave racer was better though
We’ve demolished Diddy Kong Racing in the past couple of months. I have to say it’s one of the best racers of its time.
The amount of unlockable races, characters with actual different stats, boss races, time trials, an extra world, multiple vehicles, open world, four tiers of in race items, unlockable characters, and an entire second quest… It’s a damn fine game that ive personally grown to love more than the tech demo that was Wave Race 64.
Mario Kart 64 was super popular at my dorm, but Diddy Kong Racing never caught on. It just isn’t as good a game.
Yeah we all played Mario kart in college.
DiddyKong is probably the better game, imo now. But the into and character screens are incredibly grating to hear
I was 8 when SF64 came out. It was the coolest game my friends and I had seen to that point.
That’s how we felt about the SNES game.
That’s very cool
I mean, the 64 game is memed to death for good reason. I remember playing the hell out of it when I was a kid, my son used to fall asleep to Let’s Plays, and now he and I play it on Virtual Console together.
4 player battle arena was amazing, I had one friend who was annoyingly good with the tank and would routinely annihilate us with it, to the point where it was briefly banned in SF64 multiplayer in our group. Same friend showed me how to save Falco in the first mission, effectively unlocking the other half of the game for me. Fun, incredibly quotable campaign. I don’t have the same sentimental attachment to it that I do for, say, the Legend of Zelda games, but I do have a lot of fun memories associated with it.
Absolutely! It seems to have a lot more staying power judging by how often its referenced.
Yes. I got medals on all 15 stages in Expert Mode. Then my cart disappeared. I assume someone from my dorm took it.
And I was 17 when the first one came out (which I also had), so not a generational thing in my case.