Some code responsible for flickering light that was originally a part of the Quake engine has been kept as the engine evolved through GoldSrc to the modern version of Source engine. All these games have lights that flicker in exactly the same rhythm.
Reminds me of the flicker.
Quake, HL, HL2, Portal:
And here’s Half Life 1 and HL: Alyx for good measure:
Lol that’s fuckin awesome! I love finding links between things like that
This was very interesting, thank you.
How the heck did it get from Quake to Half-Life?
Source started as a modified version of the Quake engine.
What does that have to do with anything?
Ancient code being reused in new software is nothing new or specific to Microsoft.
That’s still not an explanation of what is happening here specifically
Some code responsible for flickering light that was originally a part of the Quake engine has been kept as the engine evolved through GoldSrc to the modern version of Source engine. All these games have lights that flicker in exactly the same rhythm.