• marcos@lemmy.world
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    5 hours ago

    Videogame cities are all dead and creepy… I can’t imagine what anybody finds beautiful about them.

    Of course, they are this way because they are literally designed, by a tiny number of people, and with sole focus on the player. But still, no idea why anybody can think they are beautiful.

    • Carnelian@lemmy.world
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      4 hours ago

      I spent I think over ten hours just hanging out in Gerudo town in breath of the wild. I remember watching my “hero’s journey” thing and when I got there it was just stuck scribbling over the town for ever lol. Super chill vibes

    • Katana314@lemmy.world
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      4 hours ago

      I’ve been playing Arknights: Endfield, and just got to Wuling, the second major area, and it definitely has a nice water-filled, natural utopia feeling to it. Quite often in fiction that theme ties into an area being “too good to be true”, or driven by wealthy corruption, but so far it’s just playing it straight.

      Generally, yeah, I see cities as all being an ugly place with a problem the hero must solve - so they’re filled with evil creatures, or corrupt soldiers, or other forms of ruin. It’s hard to find nice places to enjoy.

        • Steve@communick.news
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          4 hours ago

          Not realy. Like Manhattan it has roads for cars, but it kinds sucks. Much better on foot until you get out of the city.

        • kkj@lemmy.dbzer0.com
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          4 hours ago

          And both the fun and the realism suffer because of it. 2077 is a great game, but it could be even better if they cut the car stuff from inside Night City. Leave the Aldecaldos and Claire’s quest, maybe have Delamain specifically for moving around the exurbs, but make everything else more dense.

          • volore@scribe.disroot.org
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            2 hours ago

            God, could you imagine a game with a cyberpunk Kowloon Walled City for a map? Maybe not the actual KWC, but something of similar scale and density could make for both a fascinating mapmaking constraint and an incredibly memorable game world, if done well.