I like to try and pick a mix. I’ve been leaning more mage lately. Sometimes magic is super op, sometimes it’s just an interesting system. Sometimes it’s neither tho, and just clunky. So it’s really kind of a toss up on whether that’s a good decision.
Warriors are probably the best pick lots of times - just because gear systems often incentivize them. Finding a cool sword or shiny armor isn’t very exciting when you’re just hurling fireballs all the time anyway.
Warrior for first run on easy mode then rogue or mage depending on which skills I craved most as warrior.
Brewmaster Monk
This question reminds me of a cool-ass RPG called Warrior, Rogue and Mage
Mage! Great damage, cool effects, often loads of utility, and if you don’t kill your target in the first rounds you’ll die quick and can do something else instead of suffering through a drawn out fight with no mana.
Glass Cannon - the most ADHD of builds.
I always had the most success with the rouge. Sorcerer was great late game, but challenging early on.
Where’s my priest? How can I enjoy this dungeon without mommying the boys and kissing their booboos?
Everyone forgets the cleric. Until they need healing.
I always preferred the support roles. Both healing and buffing as well as backing up the tanks with a backstab or two.
cleric is a thankless and busy job.
Every time i heal it’s more like YOU WILL GET HEALS WHEN YOU STOP STANDING IN FIRE
Much like my patience, spell slots are finite
Rogue, because stealth
I usually pick Mage, because you can Warrior or Rogue IRL, but you can’t Mage. That makes it more interesting to me.
Same reason why I never pick human.
Me too, or elf as that’s just human-lite. I played Sylvari in Guild Wars 2, Miqote in FF14. I’ve played DnD a few times and pick a different non-human race every time: Aarakocra, Goliath, Air Genasi, Yuan-ti, Sea Elf, Dwarf
Good reasoning
Is games I tend to gravitate towards a warrior, I’m a simple man, I don’t care to learn a whole lot of different spells and moves and theorycraft on how to best use them, i want to just hit things with my sword and move the plot forward.
IRL, I’m sort of roguish, I have a whole lot of random skills and knowledge, specialized tools, I’m pretty good with my hands, etc.
In my weirdest fantasies, mage, because fuck you, I cast fireball.
Spellblade if it’s an option. Why choose when you can have both.
Otherwise mage. Most rpg systems have ways for mages to do all the jobs of other roles to some extent.
Battlemage is probably my favorite fantasy archetype. I like the idea of being to effectively use weapons and magic, or using them together to even greater effect.
Exactly. Even if I was naturally strong/dextrous/persuasive/etc, I can’t imagine a world where magic exists and I don’t learn at least some of it…
Rogue for thievery and, to a lesser extent, assassination.
There are few things more fun than sneaking around places you shouldn’t be and collecting things you shouldn’t have.
I would play a warrior. I can make combat as interesting as I want. If I want, I can plan out grand tactics of pushing enemies into each other and into traps. If not, I can turn to the reliable “I stab the goblin with my sword” even if I am wielding a mace and fighting a dragon.
I cannot play mage because I am too loss averse and hate using mana/spell slots. I would never play rogue because the idea of playing a close range damage dealer that wears cloth armor is a good recipe to end up spending most of the combat on death saving throws.
Mage. I like using strategy to solve problems. Explosion is a strategy.
I like the way you think.
Mage, I guess?
But my favorite D&D character I ever played was a Bard. I wasn’t really the talkative, persuasive type. I was more the jack-of-all-trades, Swiss Army knife of the party. I loved it.
Never played too many party based fantasy RPGs growing up, but I got into Baldur’s Gate 3 and bard is absolutely the greatest! I feel like I have the most control over a situation in or outside of combat. Swiss Army Knife of the Party is the best way to put it lol









