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weird@sub.wetshaving.social to memes@lemmy.world · 2 days ago

ArcaneGPT

sub.wetshaving.social

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ArcaneGPT

sub.wetshaving.social

weird@sub.wetshaving.social to memes@lemmy.world · 2 days ago
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  • Justdaveisfine@midwest.social
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    2 days ago

    I unironically would love to make a game where you make advanced spells like this.

    Just without Arcane Overflow and their overzealous wizards.

    • redsand@lemmy.dbzer0.com
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      2 days ago

      I was thinking a programming language. I’m going to need several mathematicians, programmers, artists, a gallon of LSD and Fullmetal Alchemist blurays.

      • AngryCommieKender@lemmy.world
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        4 hours ago

        https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide

      • weird@sub.wetshaving.socialOP
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        2 days ago

        There is one! But I cannot find it!

        • AngryCommieKender@lemmy.world
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          4 hours ago

          https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide

          Looking for this?

        • redsand@lemmy.dbzer0.com
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          5 hours ago

          Find it! I want do high magic.

        • arudesalad@sh.itjust.works
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          2 days ago

          Might not be what you are thinking of, but there is a minecraft mod called trickster like this

      • RobotFK@lemmy.blahaj.zone
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        2 days ago

        Implement an APL compiler in Orca and you will achieve your goal!

    • ShinkanTrain@lemmy.ml
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      1 day ago

      Mages of Mystralia is a neat game where you create custom spells by attaching modifiers to modifiers to modifiers

      • Justdaveisfine@midwest.social
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        1 day ago

        Looks great, I’ll check it out, thanks!

    • toynbee@lemmy.world
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      1 day ago

      Magicka was pretty great.

    • ObsidianZed@lemmy.world
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      2 days ago

      Out of curiosity, do you mean video game or like run a D&D game with this premise?

      Either sound fun tbh.

      • Justdaveisfine@midwest.social
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        2 days ago

        A video game, but I do like the idea of spellcrafting in D&D.

        I think there are some official rules for it but I’ve never played a game where it happened.

        • ObsidianZed@lemmy.world
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          1 day ago

          I want to say the rules for spellcrafting are more or less “work with your GM to create a balanced spell” but I prefer the idea of spell circles that you have to break down components for to design your own.

          • Justdaveisfine@midwest.social
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            1 day ago

            I see there are some homebrew modules out there that add spellcrafting but they’re more or less point buy systems.

            I could kind of see it as I think you’re describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.

            Hmm this is worth scheming on.

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