Reselling discs, the option to have an offline copy that cannot be revoked, and consumer choice are never a bad options to have. I paid for the product, I should be able to do with it whatever I wish. Though most discs now are just a download code, we can demand consumer protection for the products they make us spend ridiculous amounts of money to attain, and take back our right to actually own what we buy instead of having a license with a potential end date we are never informed of. Look at Sony removing media, and UbiSoft shutting down servers of single player games rendering them unplayable.
As far back as I can remember game discs basically always came with an online activation so they weren’t really offline or forever playable if the servers went down.
But in the same concept you could also save the game install files and have the equivalent of a physical disc just in SSD or HDD form.
Typically consoles just run the game directly off of the disc or cartridge without needing to install it locally.
Modern consoles will install updates locally as a delta to what’s on the disk. Really large games typically aren’t available as a disk. Sometimes they will give you a fake disk that’s really just a download code.
The most recent consoles use blu ray disks which can hold up to 50GB. Some of the newest ones might do UV which can go even higher. Nintendo switch cartridges went up to 32GB and the Switch 2 cartridges are 64GB.
Also a lot of games will ship lower quality graphics on the console version, which helps bring the total size down.
Reselling discs, the option to have an offline copy that cannot be revoked, and consumer choice are never a bad options to have. I paid for the product, I should be able to do with it whatever I wish. Though most discs now are just a download code, we can demand consumer protection for the products they make us spend ridiculous amounts of money to attain, and take back our right to actually own what we buy instead of having a license with a potential end date we are never informed of. Look at Sony removing media, and UbiSoft shutting down servers of single player games rendering them unplayable.
As far back as I can remember game discs basically always came with an online activation so they weren’t really offline or forever playable if the servers went down.
But in the same concept you could also save the game install files and have the equivalent of a physical disc just in SSD or HDD form.
There was a period where that was true for PC but that generally hasn’t been true for consoles
I’m not really familiar with consoles, do they let you install a game to local storage?
With the size of modern games it seems like they must, otherwise you’d be swapping discs non-stop during play?
Typically consoles just run the game directly off of the disc or cartridge without needing to install it locally.
Modern consoles will install updates locally as a delta to what’s on the disk. Really large games typically aren’t available as a disk. Sometimes they will give you a fake disk that’s really just a download code.
The most recent consoles use blu ray disks which can hold up to 50GB. Some of the newest ones might do UV which can go even higher. Nintendo switch cartridges went up to 32GB and the Switch 2 cartridges are 64GB.
Also a lot of games will ship lower quality graphics on the console version, which helps bring the total size down.
That’s a valid POV for computers but how are you proposing that someone does that on a PlayStation or Xbox without jailbreaking them?