• ozoned@piefed.social
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    13 hours ago

    Yeah, we just laid off all the engine people we use to build the games we’re known for.

    And now we’re moving to an engine none of us knows and isn’t ours. What’s the worst that can happen?

    Totally certain Microsoft will be a good steward and give them time and money to completely transition to …

    The person writing this post has been sacked …

    The person that was writing about the sacking has been sacked. There are five lights.

    • Scrubbles@poptalk.scrubbles.tech
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      3 hours ago

      Not to mention the “one size fits all” engine ue5 is known for being bloated, and thus its a shit engine for anything that needs a high framerate

    • altkey (he\him)@lemmy.dbzer0.com
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      9 hours ago

      I was interested in the claim about engine swap, and it seems to be a popular suspicion that is not in the OP but laid out in detail with links there: https://www.shanethegamer.com/xbox/id-software-layoffs-spark-fears-quake-could-ditch-idtech-for-unreal-engine/

      What AAA studios still use their own solutions now, except for Valve and Rockstar? Is everyone else on game engines world’s Chromium? That’s a big loss to players and the gamedev as art.

      • RightHandOfIkaros@lemmy.world
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        2 hours ago

        Bethesda still uses the NetImmerse derived Creation Engine. Or is it called Hero Engine now? I always knew it as NetImmerse which morphed into Gamebryo and then that morphed into Creation.

        EDIT: HeroEngine is a different game engine used for Star Wars The Old Republic MMORPG and Elder Scrolls Online MMORPG dyring development.

      • tb_@lemmy.world
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        8 hours ago

        Ubisoft has Snowdrop, EA has Frostbite. FromSoft uses their own engine. Bandai Namco has the RE engine. Square Enix uses their own for the FF games. The Horizon and Death Stranding games are built on the Decima(?) engine. Nintendo does their own thing.
        There’s plenty more out there.

        CD Projekt and 343 have been the highest profile switches to Unreal, I suppose. I think Unreal Engine has been most prevalent in “AA” releases? Though I’m sure there’s a lot I’m not thinking of.

        • Voumig@lemmy.pt
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          7 hours ago

          IO Interactive also use their own engine. They are a minority but some big studios do it. It’s expensive but being able to make something custom and not have to rely on Epic is probably pretty nice

      • P03 Locke@lemmy.dbzer0.com
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        6 hours ago

        What AAA studios still use their own solutions now, except for Valve and Rockstar?

        But, Id Software INVENTED FPS game engines! Valve didn’t even invent Half-Life’s first engine; they borrowed an early prototype of Quake.

        Yeah, I know Carmack isn’t on the payroll nowadays, but there’s still some competent people who know how to design 3D engines on their own.

        • d00ery@lemmy.world
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          47 minutes ago

          Excellent point. In fact unreal (tournament) were the primary competitor to quake back in the day. And now it’s full circle with id using unreal engine…

          Glad that whole competition thing is working out so well for consumers.