Big developers are discovering that the technical progress of photorealism doesn’t always translate into the creative spark that gives gamers joy – and keeps them playing
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998.
The best looking game that actually has a lot of depth that has come out in recent years has been Baldur’s Gate 3.
Games in 1998 were not the mass market media that AAA games are today. For every person who enjoys Workers and Resources: Soviet Republic there are a few hundred who find that level of depth pointless and wholly, actively offputting.
I recently re-played a 2005 game because the game play is so much fun. The graphics were merely ok even for the time and yet better gameplay than many games today.
I want to see more games with depth and scale. As it stands, most games these days are really good looking, but play no different than games from 1998. Sometimes they have even regressed on the depth of games from 1998.
The best looking game that actually has a lot of depth that has come out in recent years has been Baldur’s Gate 3.
Games in 1998 were not the mass market media that AAA games are today. For every person who enjoys Workers and Resources: Soviet Republic there are a few hundred who find that level of depth pointless and wholly, actively offputting.
Do you have any examples?
I feel like even 2008’s games all played substantially different from 1998’s.
A more appropriate comparison might be 2026 to 2016.
I recently re-played a 2005 game because the game play is so much fun. The graphics were merely ok even for the time and yet better gameplay than many games today.
What game, if you don’t mind me asking?