I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.
Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.


Oh great question.
Mass Effect 1: Unexplored Worlds. Gets boring so fast but you have to do it.
Mass Effect 2: Horizon. Mostly forced mission which is important story wise but it’s just a slog.
Mass Effect 3: Javik.
Halo: The Library
Thankfully, Mission Select lets you skip levels you don’t like. Personally, The Library is in my top three, but I get why people hate it.
The level is basically a reverse escort mission; a tough-as-nails autoscroller with few checkpoints and a lore dump for background noise. I used to hate it.
At some point though, I started to love the challenge of playing it on Legendary. Once I got over “the hump” of difficulty, I found the constant onslaught of armed flood, combined with limited weaponry, led to some of the most heart-pounding shooter action on the Xbox, especially if you decide to aggro the sentinels too.
Assault on the Control Room comes close, kinda, but it relies heavily on vehicle sections. I prefer the close-range ground-based scenarios The Library offers.