I love Super Mario RPG but when you get to the Moleville part of the map, it feels like the game hits a stalling grind. Like it is to me, the dragging part of the game. Because you got to deal with the annoying enemies and bosses there. I don’t like dealing with Booster. I don’t like Booster’s Tower.

Moleville is just okay but I don’t like reaching this part of the game. At least things pick up afterwards.

  • Scrubbles@poptalk.scrubbles.tech
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    1 day ago

    Oh great question.

    • Mass Effect 1: Unexplored Worlds. Gets boring so fast but you have to do it.

    • Mass Effect 2: Horizon. Mostly forced mission which is important story wise but it’s just a slog.

    • Mass Effect 3: Javik.

    • Halo: The Library

    • Dookieman12@piefed.social
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      1 day ago

      Halo: The Library

      Thankfully, Mission Select lets you skip levels you don’t like. Personally, The Library is in my top three, but I get why people hate it.

      The level is basically a reverse escort mission; a tough-as-nails autoscroller with few checkpoints and a lore dump for background noise. I used to hate it.

      At some point though, I started to love the challenge of playing it on Legendary. Once I got over “the hump” of difficulty, I found the constant onslaught of armed flood, combined with limited weaponry, led to some of the most heart-pounding shooter action on the Xbox, especially if you decide to aggro the sentinels too.

      Assault on the Control Room comes close, kinda, but it relies heavily on vehicle sections. I prefer the close-range ground-based scenarios The Library offers.