Everyone wants to make the next Fortnite, GTA, or Destiny.
For the love of God, stop chasing other games. Make your own game and let it stand on its own merits.
It doesn’t have to be a live service. It doesn’t need engagement metrics designed to appease shareholders. It doesn’t need to chase whatever trend is currently making someone else money.
It just needs to be a good game.
Stop trying to replicate things you clearly don’t understand and haven’t been able to reproduce successfully. Have some original ideas, take some creative risks, and make something worth playing on its own merits.
Something I want to teach these people is that a lot of the big-name repetitious games we have now started as largely singleplayer efforts.
Early Halo/COD didn’t have much effort in multiplayer, just putting all the SP tools in. As that saw appreciation, they built more effort in. Even the famous CODZombies mode was originally not even in the budget, and came in specifically from overtime actions.
Fortnite started as a coop zombie defense game. It pivoted based on trends but had a decent basis.
One game I play, Dead by Daylight, premiered as a low-effort 1v4 party game that the devs expected to last a year at most. It’s now at year 7 with 44 characters across many franchises.
Part of the point is, it’s not punitive to grow and pivot into live service. Each of those projects started off small and low budget, and only grew once it was clear players were going to spend hundreds of hours in it. Hence it feels so dumb to invest that cash early, à la Concord, BGE2, pretty much anything decided in a boardroom before release.
It’s the trend chasing that is a problem it is one thing for a publisher or developer to notice what their players are doing and favoring and optimizing and developing for that and a completely different thing when like you said these things are decided on in a boardroom.
Executives function only through their spreadsheets and what appears to make money they are disconnected from how these things actually work.
Yea but capitalism demands that number go up and corporate suits are so far removed from the creative process they have no understanding of how it works.
I’m sure devs would love to have the freedom to make what they want and let it stand but unfortunately they are trapped inside service to a bunch of fucking dip shits who only see the world through spreadsheets.
If only small groups of creatives could get together and utilize some new technology that allows them to make games quickly, with less initial investment and without social backlash. Mabey next year.
AI slop will never replace genuine human effort and creativity. AI slop will go the same way as the countless shovelware shitfests that came before them. Lazy devs will only ever produce lazy, soulless projects.
People with ideas will use tools to make those ideas a reality. It’s not asking an AI to make you a game. It’s a creative using an LLM to do the hard and non creative parts.of making a game.
*Go burn down a data center and relax about people using tools.
Video killed the radio star.
*Edit: Sorry, don’t burn them. They are insured. They will probably lose more money when they have to liquidate their depreciating assets after they collapse the economy. (Plus I’ll need a new GPU some day)
The problem with trying to be the next fortnite is that the people who would be interested in the next fortnite are already playing the current fortnite.
I didn’t get into that game but I was into WoW. And while I was playing WoW, I had no interest in the clones; they didn’t even make it to my radar. Even if another option was good, I had already invested a lot of time into characters and relationships in WoW. And then when I got tired of WoW, I just wasn’t interested in jumping into another MMO.
Yeah it’s the Simpsons bit where a TV exec in the boardroom says “we need a new idea, quick turn on your TVs and see what’s good on the other channels we can copy.”
Everyone wants to make the next Fortnite, GTA, or Destiny.
For the love of God, stop chasing other games. Make your own game and let it stand on its own merits.
It doesn’t have to be a live service. It doesn’t need engagement metrics designed to appease shareholders. It doesn’t need to chase whatever trend is currently making someone else money.
It just needs to be a good game.
Stop trying to replicate things you clearly don’t understand and haven’t been able to reproduce successfully. Have some original ideas, take some creative risks, and make something worth playing on its own merits.
Something I want to teach these people is that a lot of the big-name repetitious games we have now started as largely singleplayer efforts.
Early Halo/COD didn’t have much effort in multiplayer, just putting all the SP tools in. As that saw appreciation, they built more effort in. Even the famous CODZombies mode was originally not even in the budget, and came in specifically from overtime actions.
Fortnite started as a coop zombie defense game. It pivoted based on trends but had a decent basis.
One game I play, Dead by Daylight, premiered as a low-effort 1v4 party game that the devs expected to last a year at most. It’s now at year 7 with 44 characters across many franchises.
Part of the point is, it’s not punitive to grow and pivot into live service. Each of those projects started off small and low budget, and only grew once it was clear players were going to spend hundreds of hours in it. Hence it feels so dumb to invest that cash early, à la Concord, BGE2, pretty much anything decided in a boardroom before release.
You cant force lightning into a bottle. You put the bottle out and wait for it to strike.
It’s the trend chasing that is a problem it is one thing for a publisher or developer to notice what their players are doing and favoring and optimizing and developing for that and a completely different thing when like you said these things are decided on in a boardroom.
Executives function only through their spreadsheets and what appears to make money they are disconnected from how these things actually work.
Yea but capitalism demands that number go up and corporate suits are so far removed from the creative process they have no understanding of how it works.
I’m sure devs would love to have the freedom to make what they want and let it stand but unfortunately they are trapped inside service to a bunch of fucking dip shits who only see the world through spreadsheets.
If only small groups of creatives could get together and utilize some new technology that allows them to make games quickly, with less initial investment and without social backlash. Mabey next year.
Such is life.
Fuck your AI shilling bullshit.
It’s gonna happen kid. Just relax and remember to breathe.
Sure it is, cupcake.
AI slop will never replace genuine human effort and creativity. AI slop will go the same way as the countless shovelware shitfests that came before them. Lazy devs will only ever produce lazy, soulless projects.
People with ideas will use tools to make those ideas a reality. It’s not asking an AI to make you a game. It’s a creative using an LLM to do the hard and non creative parts.of making a game.
*Go burn down a data center and relax about people using tools.
Video killed the radio star.
*Edit: Sorry, don’t burn them. They are insured. They will probably lose more money when they have to liquidate their depreciating assets after they collapse the economy. (Plus I’ll need a new GPU some day)
The problem with trying to be the next fortnite is that the people who would be interested in the next fortnite are already playing the current fortnite.
I didn’t get into that game but I was into WoW. And while I was playing WoW, I had no interest in the clones; they didn’t even make it to my radar. Even if another option was good, I had already invested a lot of time into characters and relationships in WoW. And then when I got tired of WoW, I just wasn’t interested in jumping into another MMO.
MMOs are time vampires. I’ve got the same experience with Guild Wars.
Yeah it’s the Simpsons bit where a TV exec in the boardroom says “we need a new idea, quick turn on your TVs and see what’s good on the other channels we can copy.”
“Good” is not something investors recognize.
They wanted to make it Beyond Good (while being evil too)