What I mean is the only way to play the game is though a streaming service. This way the game code is never public. This probably is already a thing but I haven’t heard anything about it.
What I mean is the only way to play the game is though a streaming service. This way the game code is never public. This probably is already a thing but I haven’t heard anything about it.
I think it would only get widespread adoption if lag was completely eliminated. Which is pretty much impossible without teleportation.
Very much depends on the game though. A bit of lag in strategy/city builder/etc is not really an issue. But in a competive shooter it is a huge deal.
The lag in this case would be in the controls. Even a one second delay in pressing a button in a single-player strategy game would be annoying without really disrupting gameplay.
I get 18ms lag consistently on xcloud. It’s essentially not noticeable. I’ve even played online shooters on it and had no real trouble. It’s pretty amazing these days.
Yes, but 1000ms latency is super bad. No service has anything even close to that high.