• fpslem@lemmy.world
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    19 hours ago

    Just an aside, that site (PC Gamer) is almost unreadable with the interstitial videos, popups, etc. I haven’t read anything there in a while, and I can’t say I’m eager to go back.

    • Darkenfolk@sh.itjust.works
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      18 hours ago

      For the love of god use a decent adblocker.

      Fuck sites who do all that, but save yourself from irritation by using a decent adblocker.

    • Mordikan@kbin.earth
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      11 hours ago

      Install and adblocker and then you can read the handful of paragraphs of actual content they posted. Also, get an auto reader mode extension. Unless you are really into all the distractions on page, that will help with sketchy gaming sites.

  • roomboy@lemmy.world
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    1 day ago

    No. It wasn’t unrealistic constraints, you were too damn afraid to actually do anything to improve how the game felt and listen to the feedback your community was giving you; that’s why your game died a slow death. The same thing will happen with Marathon because you’ve already burned the goodwill of your community. Trust is a resource, it takes years to build but only days to spend, and you spent your budget on dumb shit after Forsaken.

    • MurrayL@lemmy.world
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      1 day ago

      Did you actually read the article or are you just kneejerk griping based on the title?

      It’s a quote from an individual developer - an audio designer - talking about their experiences during Bungie’s layoffs, hence the reference to ‘unrealistic constraints’, but for some reason you seem to be taking it as an opportunity to air your grievances with the overall creative direction?

      Maybe you didn’t mean it that way, but I can’t stand it when ‘fans’ lash out at developers as if they’ve been personally wronged. Remember the human.

      • Katana314@lemmy.world
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        8 hours ago

        I’d even say that much as most people commenting here would ignore/hate every Ubisoft open world game made, quite often a lot of the people working on them are talented, thoughtful people, just doing their best to respond to the whim of managers that understand this audience only buys 2 games a year and needs 100 hours of content.

        Once in a while, even in those open world slopfests, you do see flashes of brilliance from those designers.

      • Mark with a Z@suppo.fi
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        17 hours ago

        World is full of karens. Every employee is always personally responsible for everything you don’t like.

    • SkunkWorkz@lemmy.world
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      1 day ago

      Read the article. It was an audio designer who used the words “unrealistic constraints”. Do you think this audio designer has any say on gameplay design decisions and could have influenced where resources are allocated inside the company?

    • FreedomAdvocate
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      22 hours ago

      Marathon? Slow death? 🤣. It’s already circling the drain. It won’t see out the year - and neither will Bungie.