Watch Dogs, the first one specifically. I know Ubisoft has had a pretty bad track record, especially in recent years, but I’ve played through that game a bunch of times and always had a good time with it. Even in its worse parts its still dumb fun.
The story honestly aged really well too for better or worse with how tech companies and governments are mingling now.
Can it be played on Steam Deck without much tinkering? I’ve always wanted to give it a try.
mmos are not especially popular and I just returned to sto and champions online. I would play them all the time if I could. I like hanging out in virtual worlds with a little gameplay to make it interestin.
I don’t think anyone hated
eitherany of these games, but they don’t seem to have gained as much traction as they deserve.Secret of Mana for the SNES is my all time favorite game.
Red Faction: Guerrilla is also a great game that few people remember.
Star Wars: Rebellion was possibly the first 4X game I played, before they were called 4X. Totally unbalanced in favor of the empire, and building a death star was just stupid, but it was still a fun game.
Secret of Mana for the SNES
I definitely played through that a few times, but in retrospect standing around and holding the attack button for like 10-15 seconds to charge your weapon was perhaps not the most fun mechanic.
I let the third character be the boy(Randi). I played the sprite(Popoi) and my brother player the girl(Marle). The computer charged the attacks and we handled the spells.
Marle is from chrono trigger. The SoM girl is either Purim or Primm.
I played both, Primm is the one that I remember. How I got her confused with Marle I’ve no clue.
That’s basically how most two player games of SoM end up. “Randi” is just a boring attacker and not particularly fun to play. It is also the only one the AI can really handle playing properly.
+1 for Secret of Mana. Awesome game.
I still think about Battlerite from time to time. Very fair high skill arena fighting game that’s faster and more to the point than MOBAs that were dominating the PvP scene at the time. It had a great launch then everyone stopped playing it.
The same studio made V rising which is an excellent game in itself, though I will admit that I’ve only played it singleplayer.
Kinda like Omega Strikers, they were so close to being really good but were just missing something to keep people in
X-Com: The Bureau Declassified
Its fatal flaw was simply that the A.I. squadmates would far to often make suicidal decisions unless you micro-managed then, which made winning far more about luck than skill.
But the setting, the writing, the story were all super interesting to me. And the graphics hold a special charm for me (I still say the facial animations were better than LA Noire)
I lost an entire semester of college due to UFO: Enemy Unknown (a.k.a. X-COM: UFO Defense). This was in ‘94. I really need to go look at the later games. But man I loved that game.
Evolve. Even just against bots without any DLC characters is still a ton of fun. I recently replayed it on PlayStation and had a blast getting all the base game hunters and monsters.
It saddens me that they killed the game, at least on PC. Would have been a great LAN party game with their 4v1 mode.
Lost Planet 2 was the shit when I was a kid
Oni.
In my most unpopular opinion, the only good thing Bungie ever made. Way more satisfying than console-friendly auto-aim shooting aliens without gore.
Oni has some great sci-fi details, even when missing a deep overarching story. And breaking people’s necks with a cool 360 swing with proper sound effects of the neck bones being chipped is sooo satisfying. And that was an unfinished project by the way: you can notice there was no environment work done.
Oni was awesome but I will not take this Marathon slander sitting down!
Not being an Apple user, I can only talk having experienced it by proxy, but it seems to me that the game technically didn’t have at all the finesse that could be found in titles from the same years that pioneered FPS.
A lot of talk about the lore, but having tried more than once to stay awake through one of the many videos going through it, it seems the same boring space opera stuff seen in Halo.
I love the Graphic Realism style of the new one though, but as expected it’s just another bombing live service.
I don’t know what the reception was at the time, but people seem to hate Stuntman, at least in retrospect. I loved it though. It’s a driving game in which you play the part of a movie stuntman, driving through a movie set as the director barks orders at you, telling you live how to drive the scene. It has a nice variety of movies, and the scenes are actually cool to drive and to watch.
It tickles a part of my brain that loves repeating a task until I perfect it… and boy, you get to do a lot of repetition.
The one thing I don’t like is that you suffer a PS2 load time with each failed attempt. We’re talking minutes between attempts. Loved it apart from that though.
I really want to downvote you because Stuntman…fucking…sucked!
But I upvoted you because it is certainly in alignment with the post!
Heroes of Might and Magic IV - Diverted from the series’ standards with a new traversal mechanic. Most people hated it and was immediately dropped for Heroes V. But it added unique ways to get around, rewarded having small squads of fast units. Still had incredible music.
Phantasy Star Universe, Phantasy Star Zero - Weird entries in a franchise that pretty much only gets discussed for PSO and PSO2. PSU had a weird spell mechanic where your wand had PP instead of your character having PP, so Cast characters could use photon arts. And the Beast race that was forgotten. PSZ is more story-based, but I mostly feel that people don’t know about it rather than dislike it.
I really enjoyed Cities Skylines 2 even at launch.
OP’s specs, for context: El Capitan; Lawrence Livermore National Laboratory; Livermore, CA, USA.
That is an opinion.
Having hardware good enough to run it at more than 20 fps helped. Thankfully the performance (and everything else) is much improved now.
I play a lot of Helldivers 2, whether people like it or not depends on what the devs just did on the latest patch lol
It’s still a great game - it has a whole bunch of issues, but a fraction of the online community is making it look like playing it will burn your house down and frame you for the assassination of JFK.
Maybe not burn your house down, but for a while it would have filled your house with piles and piles of useless garbage.
That’s to say it took up an insane amount of storage to have installed until they fixed it a while back. It was apparently because they had some bizarre idea of duplicating files over and over to make load times faster for hard drive users. It went down from something crazy like ~150 gb to around 30 lol.
The duplication never made any sense to me, I’m not aware of any OS’ mechanisms for ensuring that files don’t get fragmented;
idk about Windows, but the Slim version was just as fast on Linux when I had the game on an HDD - most of the mission loading time is CPU bound anyway.
Too damn real. XD
Alley Cat
The dogs always stressed me out, but I remember beating it several times. Excellent choice.

Star Wars Outlaws.
I started playing maybe a year after release. I found a lot of negativity about the game. I am pretty sure that it had a really rough launch and by the time I got around to playing it many of the launch issues had been patched. Based on the stuff I read the game was pretty much a disaster until it was patch.
It did get repetitive at times and the stealth system was either a complete mess or completely OP.
Anyway I had a lot of fun with the game and was bummed when I learned their won’t be a sequel.
Also Nix was such a cool companion.
Honestly, it was my favorite SW game I ever played. Yes, better even than KotR. I felt like I was IN the Star wars universe. Not as a mystical space wizard, but just like… A person. And I loved every second of it. The world felt so alive, especially the cities. There were so many small elements that didn’t need to be there but I appreciated nonetheless, like the street food mini game. Did I need a weird QuickTime event mini game to eat food? No. Did I enjoy the fact that you would get served a big dish of alien cuisine and then actually get to see your character eat it? Like bite-by-bite and could watch it disappear with incredible detail? Sure! There’s a lot of points like that where you can see a lot of love and passion for the game shine through.
It makes me so sad to hear how poorly received the game was. Coming on the heels of Andor, it felt like it was supposed to be a big push in trying to move the SW franchise away from the constant Jedi/Sith space wizard conflict and focus more on the universe itself. Hell, even the rebellion/empire conflict took a back seat in favor of exploring the criminal underworld. I would LOVE more of that (and yes I know about the Maul show and have been enjoying it, but it too leans heavy on the space wizards).
You make such great points!
I love games that have an over all “main” mission but also offer heaps of random side quests that you can just do.
I am bummed that the sequel is scrapped as well.
I played this on PS5 at launch, and while I maybe hit a few bugs through the whole game, nothing was game-breaking for me. Maybe I got lucky, who knows.
But I also really enjoyed the game. I’m sad we probably won’t see these characters again any time soon.
I’m surprised how much hate it got. I can barely think of any Star Wars games that give you a ship, full planet travel ability, and open world within those locations, letting you experience the vibe of Star Wars environments. Even if the fights were lack luster, that’s pretty impressive.
Some games come close, but prioritize fights (so Cal only sees a quarantined part of Coruscant filled with stormtroopers) or MMORPG design.
Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever. And let’s be real, 90% of a game’s lifetime profit comes during the launch window.
Absolutely!!
This game is really good. I enjoyed the hell out of it and wish we’d get more Star Wars about being a regular person in the world.
So, I had an snes, which I loved, but my taste in games wasn’t great and my parents objected to violence, which means my collection is a bit weird.
One game I loved which wasn’t universally acknowledged to be great, was Clayfighter. It was essentially a Street Fighter clone, but the assets were all modelled in clay and animated using stop motion technique.
I think it got a lot of flak for being not well balanced and a little slow, so it kind of just didn’t stand out beyond the obvious classics of that genre, but man, I loved it. I couldn’t get Street Fighter because of my parents, but they were fine with clayfighter’s look and more humorous approach. At the same time, it still was a good beat em up, so I spent hours with it. Also, it kind of gave me an edge as SF2 was just the game everybody had, so at least I had a fun game to spend an hour with that people hadn’t played to death already.
The samples will remain burned into my memories forever. “The Blob Wins!!” Good times.












