• big_slap@lemmy.world
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    2 days ago

    any creative medium/experience will never be limited by the technology they use to produce it if they lean into a really good artistic vision, like the first terminator movie

    • vaultdweller013@sh.itjust.works
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      1 day ago

      Dawn of war was severely limited by the tech of the time and was basically released as multiple separate games due to file size limitations. The Enhanced addition beyond cleaning up and updating the game for modern systems is still the janky mess it was in 2006.

      • big_slap@lemmy.world
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        1 day ago

        sure, but did people love it? I think that’s all that matters when having fun

        I guess what I am trying to get across in my original comment (poorly lol) is the fact that you don’t have to have a lot more computational power to make good art, you just need a good vision to make people feel positive emotions when playing a game.

        it’s what a lot of these HD remakes today are missing. the most recent example I can think of is the remaster of the first gears of war game: all the darkness and grit in the campaign was simply deleted

        • vaultdweller013@sh.itjust.works
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          1 day ago

          Reviews are good for the game and it plays just as the originals. My point was there’s a point where technical limitations exist that can and do cause issues, Dawn of War being the best example since the original game was spread over like 5 individual games due to limitation reasons from the era, meanwhile they should’ve been individual DLCs.

        • Owl@mander.xyz
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          1 day ago

          If I want to make a 3D game on a gameboy (the 3D part being an essential part of the experience) I simply can’t. That’s a technical limitation of my art that has nothing to do with the art style

          • cecilkorik@piefed.ca
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            1 day ago

            I think the point they’re making is that you don’t HAVE to make a 3D game, that’s not required for art. If you can’t make an artistic experience out of something without access to 3D, it’s not the hardware that’s limiting you, it’s your artistic vision.

            • Owl@mander.xyz
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              1 day ago

              If I can’t make my art how I want it it’s not my art

              My point is that you can be limited in your art by the technology of your time

              Imagine giving Bach a synthesiser, or a caveman clean white paper and colour pencils

              • Skullgrid@lemmy.world
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                3 hours ago

                Imagine giving Bach a synthesiser

                what’s funny about this is that there are two existing ideas at play here that already came to pass.

                We can listen to “Switched on Bach” which is what it sounds like when you play Bach songs through a synthesizer.

                Also, there are lots of ways to manipulate the timbre of an organ, which is what Bach actually played. So he was already playing the synthesizer of his era.

              • cecilkorik@piefed.ca
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                23 hours ago

                Your argument defeats itself. Was Bach’s art not “his art” because he didn’t have a synthesizer? He worked with the medium he preferred and used the tools available and made his art fit within them, he made people feel incredible things that are still relevant today despite not because of the instruments he was limited to, that’s what an artist does.

          • DarkCloud@lemmy.world
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            1 day ago

            Ping pong, but you use a couple of Game Boys as the paddles. It’s still considered the highest fidelity game played with a Game Boy…

            …and in low light conditions you can turn the back lights on.

          • big_slap@lemmy.world
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            1 day ago

            I guess if we are getting nitpicky, how is something that doesn’t support 3d a technical limitation of your art? it never supported it in the first place lol