any creative medium/experience will never be limited by the technology they use to produce it if they lean into a really good artistic vision, like the first terminator movie
Dawn of war was severely limited by the tech of the time and was basically released as multiple separate games due to file size limitations. The Enhanced addition beyond cleaning up and updating the game for modern systems is still the janky mess it was in 2006.
sure, but did people love it? I think that’s all that matters when having fun
I guess what I am trying to get across in my original comment (poorly lol) is the fact that you don’t have to have a lot more computational power to make good art, you just need a good vision to make people feel positive emotions when playing a game.
it’s what a lot of these HD remakes today are missing. the most recent example I can think of is the remaster of the first gears of war game: all the darkness and grit in the campaign was simply deleted
Reviews are good for the game and it plays just as the originals. My point was there’s a point where technical limitations exist that can and do cause issues, Dawn of War being the best example since the original game was spread over like 5 individual games due to limitation reasons from the era, meanwhile they should’ve been individual DLCs.
If I want to make a 3D game on a gameboy (the 3D part being an essential part of the experience) I simply can’t. That’s a technical limitation of my art that has nothing to do with the art style
I think the point they’re making is that you don’t HAVE to make a 3D game, that’s not required for art. If you can’t make an artistic experience out of something without access to 3D, it’s not the hardware that’s limiting you, it’s your artistic vision.
what’s funny about this is that there are two existing ideas at play here that already came to pass.
We can listen to “Switched on Bach” which is what it sounds like when you play Bach songs through a synthesizer.
Also, there are lots of ways to manipulate the timbre of an organ, which is what Bach actually played. So he was already playing the synthesizer of his era.
Your argument defeats itself. Was Bach’s art not “his art” because he didn’t have a synthesizer? He worked with the medium he preferred and used the tools available and made his art fit within them, he made people feel incredible things that are still relevant today despite not because of the instruments he was limited to, that’s what an artist does.
I guess if we are getting nitpicky, how is something that doesn’t support 3d a technical limitation of your art? it never supported it in the first place lol
any creative medium/experience will never be limited by the technology they use to produce it if they lean into a really good artistic vision, like the first terminator movie
Dawn of war was severely limited by the tech of the time and was basically released as multiple separate games due to file size limitations. The Enhanced addition beyond cleaning up and updating the game for modern systems is still the janky mess it was in 2006.
sure, but did people love it? I think that’s all that matters when having fun
I guess what I am trying to get across in my original comment (poorly lol) is the fact that you don’t have to have a lot more computational power to make good art, you just need a good vision to make people feel positive emotions when playing a game.
it’s what a lot of these HD remakes today are missing. the most recent example I can think of is the remaster of the first gears of war game: all the darkness and grit in the campaign was simply deleted
Reviews are good for the game and it plays just as the originals. My point was there’s a point where technical limitations exist that can and do cause issues, Dawn of War being the best example since the original game was spread over like 5 individual games due to limitation reasons from the era, meanwhile they should’ve been individual DLCs.
That’s blatantly false
can you name any examples
If I want to make a 3D game on a gameboy (the 3D part being an essential part of the experience) I simply can’t. That’s a technical limitation of my art that has nothing to do with the art style
I think the point they’re making is that you don’t HAVE to make a 3D game, that’s not required for art. If you can’t make an artistic experience out of something without access to 3D, it’s not the hardware that’s limiting you, it’s your artistic vision.
If I can’t make my art how I want it it’s not my art
My point is that you can be limited in your art by the technology of your time
Imagine giving Bach a synthesiser, or a caveman clean white paper and colour pencils
what’s funny about this is that there are two existing ideas at play here that already came to pass.
We can listen to “Switched on Bach” which is what it sounds like when you play Bach songs through a synthesizer.
Also, there are lots of ways to manipulate the timbre of an organ, which is what Bach actually played. So he was already playing the synthesizer of his era.
Your argument defeats itself. Was Bach’s art not “his art” because he didn’t have a synthesizer? He worked with the medium he preferred and used the tools available and made his art fit within them, he made people feel incredible things that are still relevant today despite not because of the instruments he was limited to, that’s what an artist does.
Ping pong, but you use a couple of Game Boys as the paddles. It’s still considered the highest fidelity game played with a Game Boy…
…and in low light conditions you can turn the back lights on.
Except Game Boys dont have backlights without those massive attachments, they didnt get a backlight until the SPs came out.
Dang, this game STILL needs mods to get the best graphics.
mods the gameboy to have an alluminum case
“I thought you said I had to mod it to get better graphics”
I guess if we are getting nitpicky, how is something that doesn’t support 3d a technical limitation of your art? it never supported it in the first place lol