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Absolute_Slayer@lemmy.world to Lemmy Shitpost@lemmy.world · 16 hours ago

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Absolute_Slayer@lemmy.world to Lemmy Shitpost@lemmy.world · 16 hours ago
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  • damnthefilibuster@lemmy.world
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    5 minutes ago

    Beautiful

  • TheColonel@reddthat.com
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    2 hours ago

    backrooms@lemmy.ml is leaking

  • ShaggySnacks@lemmy.myserv.one
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    4 hours ago

    Is this a glitched out liminal space?

  • CIA_chatbot@lemmy.world
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    5 hours ago

    Great, now I have Thalassophobia

  • FreddiesLantern@leminal.space
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    9 hours ago

    Reminds me of those weird bugs you sometimes get in old games (Unreal/Doom/…) where a texture somehow doesn’t end and shoots all across the screen.

    • Evil_Shrubbery@thelemmy.club
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      9 hours ago

      Whoa, such disrespect, Unreal had prefect marble (glide) textures years before it’s time!

      I can’t find a pic, but the dark marble was better. The nature of that marble pattern worked really well with the low res textures.

      (But yes. :D)

  • BarneyPiccolo@lemmy.today
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    10 hours ago

    Satisfying Liminal Space. Those water jugs are pissing me off, though.

  • MadamLarp@sh.itjust.works
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    9 hours ago

    whos that?

    • ZC3rr0r@piefed.ca
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      7 hours ago

      I’m not getting the joke probably, but it’s clearly not in the source image.

  • Grail@multiverse.soulism.net
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    12 hours ago

    The cleaners deserve a raise

  • MonkderVierte@lemmy.zip
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    13 hours ago

    A optical delusion.

  • Synapse@lemmy.world
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    15 hours ago

    Wow, this is a real mindfuck

  • Avicenna@programming.dev
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    12 hours ago

    What is so weird about this? They just placed a glass shelf throughout the whole corridor.

    • Avicenna@programming.dev
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      11 hours ago

      I feel like a /s is needed this time

      • [deleted]@piefed.world
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        8 hours ago

        You can be proud of fooling someone like me who had not had enough coffee yet into thinking you were serious, well played.

    • [deleted]@piefed.world
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      12 hours ago

      It looks like it from the perspective, but there is no shelf. All the reflections just line up to look that way.

      • THE_GR8_MIKE@lemmy.world
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        9 hours ago

        Source?

        • [deleted]@piefed.world
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          8 hours ago

          Adding a horizontal reflecting shelf the length of the hallway is far less likely than lining up reflections. It doesn’t even make sense.

          If you start with the hallway floor and then mark out the same distance as a reflection it all matches up.

    • grrgyle@slrpnk.net
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      12 hours ago

      They did what? I don’t see it

      • AdamBomb@lemmy.world
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        12 hours ago

        I didn’t see it at first either. The spots of light on the floor also look like they could be reflecting off a transparent surface suspended at the level of the brown stripe on the wall.

        Also, to me at first, the hallway looked much wider than it actually is thanks to the reflectiveness of the walls

        • grrgyle@slrpnk.net
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          8 hours ago

          Yeah I saw it as much wider at first too, with those doors to the left sort of floating in apart from a wall.

          Thanks for the looking tips

  • Snot Flickerman@lemmy.blahaj.zone
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    15 hours ago

    less accidental renaissance and more accidental non-euclidean space

  • Unpigged@lemmy.dbzer0.com
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    13 hours ago

    When somebody gave Escher a camera

  • arandomthought@sh.itjust.works
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    15 hours ago

    It looks like the fog in hazy maze cave in Super Mario 64. Just a semi transparent layer that hovers over the ground. Trippy…

  • tostiman@sh.itjust.works
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    13 hours ago

    This gives me a headache

Lemmy Shitpost@lemmy.world

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