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Joined 3 years ago
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Cake day: June 16th, 2023

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  • I really don’t get how people with this take… exist long enough to express it (it’s an awkward idea to word). At that point it would seem to me that the next “logical” goal would be to take yourself and as many others out as you could. Unless you count yourself securely among the monsters and don’t care about your own monstrosity, which begs the question why you would feel strongly enough about it to label yourself this way or care that others are monstrous.

    It just feels from the outside like a circular logic trap with only two “outs”: either everybody sucks except for you (elitist as all hell), or what I said earlier.


  • I’m still frustrated by that shit. There were actual instances of bad shit happening in gaming news media that got drowned the fuck out by all the culture war grifters and rampant fucking incels.

    • Random “ok but not GOTY” indie games getting GOTY level reviews, then people finding that the dev and the journalist(s) had a history of bar crawl pictures on twitter together.
    • Leaked industry email lists where journalists openly were asking other journalists to take it easy on their dev roommate’s first release.
    • A few big names in games journalism getting shit canned for writing honest reviews about how mediocre some AAA game was, when that game bought an ad on their site to the tune of a full site retheming around the game.
    • Undisclosed referral links.
    • Undisclosed sponsorship of good reviews.
    • Some games trying to use the fact they had LGBTQIA+ representation to paint valid critiques as the same thing as bigoted harassment, when some of the critique was even coming from LGBTQIA+ folx.
    • A few no name indie devs caught faking harassment and hate DMs.

    It was a few big issues, a scatter of medium issues, a few minor things only noticable to obsessives, and then a massive clusterfuck of actual stalker/*phobe bullshit slopped on top.

    I’m happy that shit like responsible disclosure started happening in the end, but what a fucking mess.


  • wizardbeard@lemmy.dbzer0.comtoGames@lemmy.worldSource Skin Rendering
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    2 days ago

    Not sure about skin rendering in L4D, but way back when Half Life 2 was new, one of the ways it pushed things forward was with the facial rigs and animations.

    At least as far as I remember from gaming news at the time.

    I remember reading that it was a big leap in terms of matching real facial muscles to the 3D rig face “muscles”, and in using those little dot things to capture actual facial movement of some of the line reads. I think Valve’s discovery and/or usage of the fact that real eye iris angles are offset by about 2 degrees was also something that was noted as a big move forward past the uncanny valley.










  • It was probably the “gold standard” modern port of the OG DooM/DooM II/Hexen etc games. There are some other source ports made for multiplayer, some made for cranking the graphics up to 11, some made to ensure exact match to original engine behavior for speed running purposes, but GZDoom was kind of the standard the community had settled on that did enough of all of that to be good.

    There are full “boomer shooter” style indie games built off of it and the expanded features it offers, like 3D model support and greatly improved lighting. Then the lead dev went a little bonkers (I don’t know the specifics) and people forked it into this and have kept improving it.








  • Toxic gasses really undersells the danger. Most common rechargeable batteries (when compromised/exploding) release a gas that can melt your eyeballs and lungs, but doesn’t do so immediately. Seen some terrifying cases of people thinking that since nothing burned down when the thing exploded, and the smoke/gases didn’t make them cough or gag then they’re fine.

    A week or two later they go to the hospital for severe respiratory issues and find out the inside of their lungs is just fucking sloughing off.