“Don’t boycott GTA 6. Win justice for the people who helped make it. We spent years pouring our hard work, skill, and creativity into making GTA, and we want people to experience the universe that we helped build,” former developers said. “That doesn’t mean we want to let Rockstar off the hook.”
This guy does not understand how capitalism works.
I think he’s saying pirate it, maybe?
I don’t give a shit about experiencing any universe built by someone this fucking spineless
Actually boycott any gta.
Nah, I have some pirated versions. Won’t do anything that gives them money, but I’ll play what I have.
Seeing how much they pivoted to multiplayer monetization in 5 post-release, I expect 6 will have barely any campaign with a roblox-like predatory multiplayer.
This expectation is crazy to me. Most of what we’ve seen in an official capacity is cut scenes for a story mode resembling what they’ve been putting out since 2008, and that’s if you ignore the fact that gameplay has leaked multiple times and there won’t even be multiplayer at launch. Smart money is that there’s a campaign like they’ve always made and then the online rolls out months later, like their last two games.
I’ve noticed that 5’s big online content cycles have all come with their own detailed trailers and “story” moments. I don’t know when those come in between missions, but it’s plausible some of the 6 trailer content comes from missions like those.
Not when they keep showing the Bonnie and Clyde characters that we know are the playable protagonists. It takes more effort to believe that they’re not making a campaign like they’ve always made.
Nobody’s claiming they have “zero” singleplayer campaign, but it’s possible it’s very short. A movie makes its trailers off of an hour and a half of content, so the campaign doesn’t have to be long to generate enough for trailers, especially if they can mix in shots of online campaigns.
I get where the cynicism comes from, but they still made their regular 30 hour campaign for RDR2 after GTA Online already blew up. They make campaigns like this. It’s what they do, it’s what these trailers and store pages allude to, and it’s what leaked footage shows. As much money as the online mode makes, they’re not about to shun the players they’ve had for decades as though they don’t matter, because those players are still worth billions of dollars to them, and work that goes into their usual campaigns can be repurposed for online after the fact.
Setting your expectations based on marketing is truly “smart money”. It would be a nice surprise if that happened, but the monetary incentive pales in comparison.
I think the smart money is on them continuing to do what they’ve been doing for decades, which is the kind of campaign they’ve made for decades, especially since there’s no online mode out of the gate.
This is what I’ve told coworkers when this game comes up. I believe Rockstar themselves only referred to it as a single player experience.
This guy’s brain is truly cooked if he thinks buying the game will hold Rockstar accountable, and not just financially reward their shitty practices.
I’m at the conclusion that their work visas expired, and they need the game to succeed in order to stay in

I would have already found another job to keep my visa valid.Former employee means they don’t work for Rockstar anymore
I am unsure your point here. Every1🧵 knows these unionists are unemployed.
We are wondering why they would go this far for a game that is already leaked.Former employee means they don’t work for Rockstar anymore
How does that make any sense? These people no longer work for Rockstar, the game’s success has absolutely no bearing on their lives any more.
I am equally dumbfounded as well.
If only there was some way to address these unionists what demands need to be met, and what their goals truly are.I know for sure they can’t syndicate. Not on work visas.
Wtf does any of that have to do with the message you replied to?
I can’t figure it out either, besides the fact that they seem intent on squeezing the word “unionist” into their comments here in a weird and very awkward way
I can see two or three reasons.
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They have an ongoing lawsuit with R*, probably not the best optics to call for a boycott. Calling for the opposite shows you in a good light however. Always want to be seen as dealing in good faith when it comes to court.
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Artists want their art to be seen by the world, even if they don’t directly benefit from it anymore.
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They don’t want to be seen as vengeful by potential future employers.
1&3 seem plausible. 2) Not so much, since everyone of these unionists are merchandising their portfolios. If it’s about the art, they can redo mockups of the work they want others to see in the game that hasn’t been completed. For all we know, R⁎ will cut their works out.
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Is iffy for two reason: plenty of non gamedev jobs out there that don’t do history checks, esp. on a work visa. They did make themselves public though.
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feels like the closest reason, as they have already declared themselves disassociates from the leaker. Maybe they want the court to see they were wrongfully terminated, and “should be compensated.”
For point 2 the art is the entire game, not a single model or whatever.
Most people also don’t want to change industries just because of a firing and they’re going to be pretty well known in the industry due to the lawsuit, in a way an employee may not necessarily want to be. Also, not all were on work visas, there were locals too. They now need to find new jobs and probably want to do it in the same industry, in the same city where they live.
Yeah, but R⁎ can remove the entire parts they worked on the game entirely, making exposure a gamble.
Fair point about transitioning, not one I sympathize. (changed industries 15 times already )
If they are there on a work visa it is usually tied to a specific job at a specific company
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Is it still boycotting if I was never going to buy it in the first place?
If you’re going to “acquire” it, i think you’re exactly the sort of person this situation calls for.
No, I don’t sail the high seas in search of games. Never have.
I‘m not boycotting GTA6. I simply don‘t care about it.
I hope they win their lawsuit. But I am certainly boycotting this game and I encourage everyone else to do so as well. Rockstar has become the thing they used to satirize. Of course this game is going to be massively successful. But the more we can cut out of their sales, the better the whole industry will be. I mean shit, these assholes are actually trying to have you pay for a Netflix subscription just to watch their advertising of this trash. And that’s on top of a $100 price tag for the full game.
$100 for a revokable license is straight filth. Digital ownership is important, but as a physical collector, not even having the option to buy physical is the easiest pass I will ever take. Especially for a series that has not had any significant innovation in two decades.
Won’t be an issue for me - my only gaming device is a steam deck so I very much doubt I’d be able to play this even if I wanted to.
Being too broke to afford top-of-the-line gaming hardware has been a blessing in disguise for me!
No interest in buying it anyway. I liked the first 3, but then it started catering to people who can’t read words good or do thinkings.
Wonder is the devs could slip a Linux port of the game out with a portable hard drive. It would be a shame if someone accidentally uploaded the game off said drive to the internet.
I just had a vision of devs sneaking into a server room and “hacking” the server to copy data onto a drive and somehow getting it out of a building with more security than Fort Knox. I’m sure it had a theme song.
Dumber things have happened. I was imagining this song.
Maybe an AI will go rouge and accidentally leak it…
Inshallah
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I loved GTA 3, the first one I ever played and bonus, Vice City was even better! I thought GTA 4 was OK - not great, not terrible. I hated GTA 5. Similarly, I loved RDR and hated RDR 2 (I know I basically stand alone on this one).
Personally I feel like Rockstar is on a trajectory. My interest in 6 is in negative numbers. It’s not like I don’t like the genre. I love Cyberpunk, but even that I didn’t buy until I managed to get it on sale for $20.
I might consider getting GTA 6 if it goes on sale for $5, which it won’t. Hell, they still want $20 for 4 lol. Money grubbing shits.
I never played RDR, but I picked up 2 for $20 on sale. Bored me out of my mind. It’s just “ride horse here, now ride horse here, oh, now ride horse over there”. Never finished it.
So boring. It’s pretty, sure. But doing anything remotely fun means a bounty and now everyone everywhere just starts hunting you immediately. It’s so hard to earn money so you need to grind, and then whoops: another bounty. I don’t game to practice restraint! If I wanna shoot that cop’s knee, I’m gonna.
It’s GTA without cars indeed.
I disliked GTA 5 for similar reasons.
It was too much like RDR without horses?
To bad not spending 100 dollars on game especially one that has no disc.
Not boycotting it per se, I’m just not getting it at launch. I think I’ll play Saints Row 3 again. Those games are so good.
You see what GTA 5 goes on sale for. You got me fucked up if you think I’m dropping $100 on GTA 6.
Maybe if that world was coming to PC, I’d be able to experience it.
Rockstar’s average time between console to PC is ~5 years, if it ever comes at all.
Not saying you should or shouldn’t buy it, but their track record is consistently 1-2 years.
GTA IV
- PlayStation 3, Xbox 360: 29 April 2008
- Windows: 2 December 2008
GTA V
- PS3, Xbox 360: 17 September 2013
- PS4, Xbox One: 18 November 2014
- Windows: 14 April 2015
RDR2
- PlayStation 4, Xbox One: October 26, 2018
- Windows: November 5, 2019
The average for recent games is somewhat driven up by RDR taking 14 years (literally multiple years after RDR2).
But GTA is their bread and butter, the old reliable. RDR was the second Red Dead game, but the first one was fairly unknown. It was also created by R* San Diego which didn’t really do PC ports of its games anymore, they also didn’t port Midnight Club 3 or LA. So I’m fairly sure they (San Diego) didn’t plan a PC port at all. But then it was fairly successful and RDR2 even more so and they (R* corporate, not San Diego) had another company port it to Windows.
Moral of the story, this is exactly why averages are misleading compared to median
Thanks for the detail. You’re spot on that the PC port is definitely more of a priority on their successful titles. What I would give for MC:LA on PC.
I don’t exactly come from money so growing up I had a crappy PC, no consoles. Playing MC:LA was literally a dream for me when it came out, but never did I actually get around to it since once I could afford a console, I didn’t really want one too badly. Now I’ve got Forza Horizon if I want to hoon around in beautiful looking cars I can mod. Though I haven’t even gotten 6 yet.
MC:LA is a mixed bag. If you enjoyed 3 and wanted more of that, it delivers on that dream. It also just had a very enjoyable and challenging story progression. Not all the gameplay compares to modern games though and there are some nice-to-haves that just weren’t the standard yet, so don’t expect a completely smooth experience.
I should get around to booting it up on an emulator. It might be up to it these days.











